From f806ed9eee8c13eb0b4868641311d25257c63f46 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Tue, 20 Dec 2016 14:17:39 +0100 Subject: Turning mod into a modpack and separating the trains from the core mod --- advtrains_train_steam/init.lua | 115 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 advtrains_train_steam/init.lua (limited to 'advtrains_train_steam/init.lua') diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua new file mode 100644 index 0000000..7b66a51 --- /dev/null +++ b/advtrains_train_steam/init.lua @@ -0,0 +1,115 @@ +advtrains.register_wagon("newlocomotive", "steam",{ + mesh="advtrains_engine_steam.b3d", + textures = {"advtrains_newlocomotive.png"}, + is_locomotive=true, + seats = { + { + name="Driver Stand (left)", + attach_offset={x=-5, y=10, z=-10}, + view_offset={x=0, y=6, z=0}, + driving_ctrl_access=true, + }, + { + name="Driver Stand (right)", + attach_offset={x=5, y=10, z=-10}, + view_offset={x=0, y=6, z=0}, + driving_ctrl_access=true, + }, + }, + visual_size = {x=1, y=1}, + wagon_span=1.85, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + update_animation=function(self, velocity) + --if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then + self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity)) + --self.old_anim_velocity=advtrains.abs_ceil(velocity) + --end + end, + custom_on_activate = function(self, staticdata_table, dtime_s) + minetest.add_particlespawner({ + amount = 10, + time = 0, + -- ^ If time is 0 has infinite lifespan and spawns the amount on a per-second base + minpos = {x=0, y=2, z=1.2}, + maxpos = {x=0, y=2, z=1.2}, + minvel = {x=-0.2, y=1.8, z=-0.2}, + maxvel = {x=0.2, y=2, z=0.2}, + minacc = {x=0, y=-0.1, z=0}, + maxacc = {x=0, y=-0.3, z=0}, + minexptime = 2, + maxexptime = 4, + minsize = 1, + maxsize = 5, + -- ^ The particle's properties are random values in between the bounds: + -- ^ minpos/maxpos, minvel/maxvel (velocity), minacc/maxacc (acceleration), + -- ^ minsize/maxsize, minexptime/maxexptime (expirationtime) + collisiondetection = true, + -- ^ collisiondetection: if true uses collision detection + vertical = false, + -- ^ vertical: if true faces player using y axis only + texture = "smoke_puff.png", + -- ^ Uses texture (string) + attached = self.object, + }) + end, + drops={"default:steelblock 4"}, +}, "Steam Engine", "advtrains_newlocomotive_inv.png") +advtrains.register_wagon("wagon_default", "steam",{ + mesh="advtrains_wagon.b3d", + textures = {"advtrains_wagon.png"}, + seats = { + { + name="Default Seat", + attach_offset={x=0, y=10, z=0}, + view_offset={x=0, y=6, z=0}, + }, + }, + visual_size = {x=1, y=1}, + wagon_span=1.8, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + drops={"default:steelblock 4"}, +}, "Passenger Wagon", "advtrains_wagon_inv.png") +advtrains.register_wagon("wagon_box", "steam",{ + mesh="advtrains_wagon.b3d", + textures = {"advtrains_wagon_box.png"}, + seats = {}, + visual_size = {x=1, y=1}, + wagon_span=1.8, + collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, + drops={"default:steelblock 4"}, + has_inventory = true, + get_inventory_formspec = function(self) + return "size[8,11]".. + "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]".. + "list[current_player;main;0,7;8,4;]".. + "listring[]" + end, + inventory_list_sizes = { + box=8*6, + }, +}, "Box Wagon", "advtrains_wagon_box_inv.png") + +minetest.register_craft({ + output = 'advtrains:newlocomotive', + recipe = { + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + {'default:steelblock', 'dye:black', 'default:steelblock'}, + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + }, +}) +minetest.register_craft({ + output = 'advtrains:wagon_default', + recipe = { + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + {'default:steelblock', 'dye:dark_green', 'default:steelblock'}, + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + }, +}) +minetest.register_craft({ + output = 'advtrains:wagon_box', + recipe = { + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + {'default:steelblock', 'default:chest', 'default:steelblock'}, + {'default:steelblock', 'default:steelblock', 'default:steelblock'}, + }, +}) -- cgit v1.2.3