From ae88f29481c83532f79dfa55d6ec6eb27e091bb6 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Sun, 7 Jan 2018 20:52:15 +0100 Subject: Don't use looped sounds on subway (causes engine bugs with dangling sound handles) --- advtrains_train_subway/init.lua | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'advtrains_train_subway/init.lua') diff --git a/advtrains_train_subway/init.lua b/advtrains_train_subway/init.lua index 2948fb8..b8dfa4b 100644 --- a/advtrains_train_subway/init.lua +++ b/advtrains_train_subway/init.lua @@ -76,7 +76,7 @@ advtrains.register_wagon("subway_wagon", { is_locomotive=true, drops={"default:steelblock 4"}, horn_sound = "advtrains_subway_horn", - custom_on_velocity_change = function(self, velocity, old_velocity) + custom_on_velocity_change = function(self, velocity, old_velocity, dtime) if not velocity or not old_velocity then return end if old_velocity == 0 and velocity > 0 then minetest.sound_play("advtrains_subway_depart", {object = self.object}) @@ -87,13 +87,17 @@ advtrains.register_wagon("subway_wagon", { minetest.sound_stop(self.sound_arrive_handle) self.sound_arrive_handle = nil end - if velocity > 0 and not self.sound_loop_handle then - self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object, loop=true}) + if velocity > 0 and (self.sound_loop_tmr or 0)<=0 then + self.sound_loop_handle = minetest.sound_play({name="advtrains_subway_loop", gain=0.3}, {object = self.object}) + self.sound_loop_tmr=3 + elseif velocity>0 then + self.sound_loop_tmr = self.sound_loop_tmr - dtime elseif velocity==0 then if self.sound_loop_handle then minetest.sound_stop(self.sound_loop_handle) self.sound_loop_handle = nil end + self.sound_loop_tmr=0 end end, }, S("Subway Passenger Wagon"), "advtrains_subway_wagon_inv.png") -- cgit v1.2.3