From f806ed9eee8c13eb0b4868641311d25257c63f46 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Tue, 20 Dec 2016 14:17:39 +0100 Subject: Turning mod into a modpack and separating the trains from the core mod --- damage.lua | 26 -------------------------- 1 file changed, 26 deletions(-) delete mode 100644 damage.lua (limited to 'damage.lua') diff --git a/damage.lua b/damage.lua deleted file mode 100644 index b39fe67..0000000 --- a/damage.lua +++ /dev/null @@ -1,26 +0,0 @@ ---damage.lua ---a globalstep that damages players overrolled by trains. - -advtrains.player_to_train_mapping={} - -local tmr=0 -minetest.register_globalstep(function(dtime) - tmr=tmr-dtime - if tmr<=0 then - - for _, player in pairs(minetest.get_connected_players()) do - local pos=player:getpos() - for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do - local le=object:get_luaentity() - if le and le.is_wagon and le.initialized and le:train() then - if (not advtrains.player_to_train_mapping[player:get_player_name()] or le.train_id~=advtrains.player_to_train_mapping[player:get_player_name()]) and math.abs(le:train().velocity)>2 then - --player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}}) - player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3) - end - end - end - end - - tmr=0.5 - end -end) -- cgit v1.2.3