From bdd09d641da65087ef12227e0bc2486a321a0c46 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Thu, 14 Jun 2018 18:31:26 +0200 Subject: Readme as markdown, add contributing.md --- readme.md | 36 ++++++++++++++++++++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 readme.md (limited to 'readme.md') diff --git a/readme.md b/readme.md new file mode 100644 index 0000000..883fe6d --- /dev/null +++ b/readme.md @@ -0,0 +1,36 @@ + +## ADVTRAINS ## realistic trains in Minetest! +by orwell96 and contributors(see below) + +For up-to-date information, visit https://forum.minetest.net/viewtopic.php?f=9&t=14726 + + +Manual: +See manual.pdf (might not be up to date) +For information on LuaATC see the file inside the advtrains_luaautomation mod directory. + +License of code: LGPL 2.1 +License of media: CC-BY-SA 3.0 + +Contributions: + +Gravel Texture : from Minetest Game +Initial rail model/texture : DS-minetest +Models for signals/bumpers : mbb +Steam engine / wagon texture: mbb +Detailed Steam engine : mbb / Krokoschlange(animation) +Industrial engine/wagons : mbb +Inventory images : mbb +Small code contributions : NaruTrey +Major code contributions : gpcf +Mod Description : hajo +Sounds: +advtrains_crossing_bell : Codesound +advtrains_japan_horn : Codesound +advtrains_steam_whistle : googol +advtrains_subway_horn : https://freesound.org/people/Mullumbimby/sounds/385283/ +advtrains_subway_* : Gabriel (gbl08ma) + +If I forgot someone please punish me for that. + +You can see this mod in action on Linuxworks Next Generation server. -- cgit v1.2.3