-- atc_rail.lua -- registers and handles the ATC rail. Active component. -- This is the only component that can interface with trains, so train interface goes here too. --Using subtable local r={} function r.fire_event(pos, evtdata) local ph=minetest.hash_node_position(pos) local railtbl = atlatc.active.nodes[ph] or {} local arrowconn = railtbl.arrowconn --prepare ingame API for ATC. Regenerate each time since pos needs to be known local atc_valid, atc_arrow local train_id=advtrains.detector.on_node[ph] local train=advtrains.trains[train_id] if not train then return false end if not train.path then --we happened to get in between an invalidation step --delay atlatc.interrupt.add(0,pos,evtdata) return end for index, ppos in pairs(train.path) do if vector.equals(advtrains.round_vector_floor_y(ppos), pos) then atc_arrow = vector.equals( advtrains.dirCoordSet(pos, arrowconn), advtrains.round_vector_floor_y(train.path[index+train.movedir]) ) atc_valid = true end end local customfct={ atc_send = function(cmd) advtrains.atc.train_reset_command(train_id) if atc_valid then train.atc_command=cmd train.atc_arrow=atc_arrow return atc_valid end end, atc_reset = function(cmd) advtrains.atc.train_reset_command(train_id) return true end, atc_arrow = atc_arrow } atlatc.active.run_in_env(pos, evtdata, customfct) end advtrains.register_tracks("default", { nodename_prefix="advtrains_luaautomation:dtrack", texture_prefix="advtrains_dtrack_atc", models_prefix="advtrains_dtrack_detector", models_suffix=".b3d", shared_texture="advtrains_dtrack_rail_atc.png", description=atltrans("LuaAutomation ATC Rail"), formats={}, get_additional_definiton = function(def, preset, suffix, rotation) return { after_place_node = atlatc.active.after_place_node, after_dig_node = atlatc.active.after_dig_node, on_receive_fields = function(pos, ...) atlatc.active.on_receive_fields(pos, ...) --set arrowconn (for ATC) local ph=minetest.hash_node_position(pos) local _, conn1=advtrains.get_rail_info_at(pos, advtrains.all_tracktypes) atlatc.active.nodes[ph].arrowconn=conn1 end, advtrains = { on_train_enter = function(pos, train_id) --do async. Event is fired in train steps atlatc.interrupt.add(0, pos, {type="train", id=train_id}) end, }, luaautomation = { fire_event=r.fire_event } } end }, advtrains.trackpresets.t_30deg_straightonly) atlatc.rail = r