--couple.lua --Handles coupling and discoupling of trains, and defines the coupling entities --Rework June 2021 - some functions from trainlogic.lua have been moved here -- COUPLING -- -- During coupling rework, the behavior of coupling was changed to make automation easier. It is now as follows: -- Coupling is only ever initiated when a train is standing somewhere (not moving) and another train drives onto one of its ends -- with a speed greater than 0 -- "stationary" train is the one standing there - in old code called "train2" -- "initiating" train is the one that approached it and bumped into it - typically an engine - in old code called "train1" -- When the initiating train has autocouple set, trains are immediately coupled -- When not, a couple entity is spawned and coupling commences on click -- Coupling MUST preserve the train ID of the initiating train, so it is done like this: -- index of initiating train is set so that it matches the front pos of stationary train -- remove stationary train -- wagons of stationary train are inserted at the beginning of initiating train (considers direction of stat_train and inserts reverse if required) -- train.couple_* contain references to ObjectRefs of couple objects, which contain all relevant information -- These objectRefs will delete themselves once the couples no longer match (see below) advtrains.coupler_types = {} function advtrains.register_coupler_type(code, name) advtrains.coupler_types[code] = name end -- Register some default couplers advtrains.register_coupler_type("chain", attrans("Buffer and Chain Coupler")) advtrains.register_coupler_type("scharfenberg", attrans("Scharfenberg Coupler")) for _, name in pairs {"couple", "decouple"} do local t = {} local function reg(f) table.insert(t, f) end local function cb(...) for _, f in ipairs(t) do f(...) end end advtrains["te_registered_on_" .. name] = t advtrains["te_register_on_" .. name] = reg advtrains["te_run_callbacks_on_" .. name] = cb end local function create_couple_entity(pos, train1, t1_is_front, train2, t2_is_front) local id1 = train1.id local id2 = train2.id -- delete previous couple entities if t1_is_front then if train1.cpl_front then train1.cpl_front:remove() end else if train1.cpl_back then train1.cpl_back:remove() end end if t2_is_front then if train2.cpl_front then train2.cpl_front:remove() end else if train2.cpl_back then train2.cpl_back:remove() end end local obj=minetest.add_entity(pos, "advtrains:couple") if not obj then error("Failed creating couple object!") return end local le=obj:get_luaentity() le.train_id_1=id1 le.t1_is_front=t1_is_front le.train_id_2=id2 le.t2_is_front=t2_is_front --atdebug("created couple between",train1.id,train2.id,t2_is_front) if t1_is_front then train1.cpl_front = obj else train2.cpl_back = obj end if t2_is_front then train2.cpl_front = obj else train2.cpl_back = obj end end -- Old static couple checking. Never used for autocouple, only used for standing trains if train did not approach local CPL_CHK_DST = -1 local CPL_ZONE = 2 function advtrains.train_check_couples(train) --atdebug("rechecking couples") if train.cpl_front then if not train.cpl_front:get_yaw() then -- objectref is no longer valid. reset. train.cpl_front = nil end end if not train.cpl_front then -- recheck front couple local pos = advtrains.path_get(train, atround(train.index) + CPL_CHK_DST) if advtrains.is_node_loaded(pos) then -- if the position is loaded... local front_trains = advtrains.occ.reverse_lookup_sel(pos, "in_train") for tid, idx in pairs(front_trains) do local other_train = advtrains.trains[tid] if not advtrains.train_ensure_init(tid, other_train) then atwarn("Train",tid,"is not initialized! Couldn't check couples!") return end --atdebug(train.id,"front: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index)) if other_train.velocity == 0 then if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then create_couple_entity(pos, train, true, other_train, true) break end if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then create_couple_entity(pos, train, true, other_train, false) break end end end end end if train.cpl_back then if not train.cpl_back:get_yaw() then -- objectref is no longer valid. reset. train.cpl_back = nil end end if not train.cpl_back then -- recheck back couple local pos = advtrains.path_get(train, atround(train.end_index) - CPL_CHK_DST) if advtrains.is_node_loaded(pos) then -- if the position is loaded... local back_trains = advtrains.occ.reverse_lookup_sel(pos, "in_train") for tid, idx in pairs(back_trains) do local other_train = advtrains.trains[tid] if not advtrains.train_ensure_init(tid, other_train) then atwarn("Train",tid,"is not initialized! Couldn't check couples!") return end --atdebug(train.id,"back: ",idx,"on",tid,atround(other_train.index),atround(other_train.end_index)) if other_train.velocity == 0 then if idx>=other_train.index and idx<=other_train.index + CPL_ZONE then create_couple_entity(pos, train, false, other_train, true) break end if idx<=other_train.end_index and idx>=other_train.end_index - CPL_ZONE then create_couple_entity(pos, train, false, other_train, false) break end end end end end end -- Deletes couple entities from the train function advtrains.couple_invalidate(train) if train.cpl_back then train.cpl_back:remove() train.cpl_back = nil end if train.cpl_front then train.cpl_front:remove() train.cpl_front = nil end train.couples_up_to_date = nil end -- Called from train_step_b() when the current train (init_train) just stopped at one of the end indices of another train (stat_train) -- Depending on autocouple, either couples immediately or spawns a couple entity function advtrains.couple_initiate_with(init_train, stat_train, stat_is_front) --atdebug("Couple init autocouple=",init_train.autocouple,"atc_w_acpl=",init_train.atc_wait_autocouple) if init_train.autocouple or init_train.atc_wait_autocouple then local cplmatch, msg = advtrains.check_matching_coupler_types(init_train, true, stat_train, stat_is_front) if cplmatch then advtrains.couple_trains(init_train, false, stat_train, stat_is_front) -- clear atc couple waiting blocker init_train.atc_wait_autocouple = nil return end end -- get here if either autocouple is not on or couples dont match local pos = advtrains.path_get_interpolated(init_train, init_train.index) create_couple_entity(pos, init_train, true, stat_train, stat_is_front) -- clear ATC command on collision advtrains.atc.train_reset_command(init_train) end -- check if the player has permission for the first/last wagon of the train local function check_twagon_owner(train, b_first, pname) local wtp = b_first and 1 or #train.trainparts local wid = train.trainparts[wtp] local wdata = advtrains.wagons[wid] if wdata then return advtrains.check_driving_couple_protection(pname, wdata.owner, wdata.whitelist) end return false end -- Perform coupling, but check if the player is authorized to couple function advtrains.safe_couple_trains(train1, t1_is_front, train2, t2_is_front, pname) if pname and not minetest.check_player_privs(pname, "train_operator") then minetest.chat_send_player(pname, S("You are not allowed to couple trains without the train_operator privilege.")) return false end local wck_t1, wck_t2 if pname then wck_t1 = check_twagon_owner(train1, t1_is_front, pname) wck_t2 = check_twagon_owner(train2, t2_is_front, pname) end if (wck_t1 or wck_t2) or not pname then local cplmatch, msg = advtrains.check_matching_coupler_types(train1, t1_is_front, train2, t2_is_front) if cplmatch then advtrains.couple_trains(train1, not t1_is_front, train2, t2_is_front) else minetest.chat_send_player(pname, msg) end end end -- Actually performs the train coupling. Always retains train ID of train1 function advtrains.couple_trains(init_train, invert_init_train, stat_train, stat_train_opposite) --atdebug("Couple trains init=",init_train.id,"initinv=",invert_init_train,"stat=",stat_train.id,"statreverse=",stat_train_opposite) if not advtrains.train_ensure_init(init_train.id, init_train) then atwarn("Coupling: initiating train",init_train.id,"is not initialized! Operation aborted!") return end if not advtrains.train_ensure_init(stat_train.id, stat_train) then atwarn("Coupling: stationary train",stat_train.id,"is not initialized! Operation aborted!") return end -- only used with the couple entity if invert_init_train then advtrains.invert_train(init_train.id) end local itp = init_train.trainparts local init_wagoncnt = #itp local stp = stat_train.trainparts local stat_wagoncnt = #stp local stat_trainlen = stat_train.trainlen -- save the train length of stat train, to be added to index -- sanity check, prevent coupling if train would be longer than 20 after coupling local tot_len = init_wagoncnt + stat_wagoncnt if tot_len > advtrains.TRAIN_MAX_WAGONS then atwarn("Cannot couple",stat_train.id,"and",init_train.id,"- train would have length",tot_len,"which is above the limit of",advtrains.TRAIN_MAX_WAGONS) return end advtrains.te_run_callbacks_on_couple(init_train, stat_train) if stat_train_opposite then -- insert wagons in inverse order and set their wagon_flipped state for i=1,stat_wagoncnt do table.insert(itp, 1, stp[i]) local wdata = advtrains.wagons[stp[i]] if wdata then wdata.wagon_flipped = not wdata.wagon_flipped else atwarn("While coupling, wagon",stp[i],"of stationary train",stat_train.id,"not found!") end end else --insert wagons in normal order for i=stat_wagoncnt,1,-1 do table.insert(itp, 1, stp[i]) end end -- TODO: migrate some of the properties from stat_train to init_train? advtrains.remove_train(stat_train.id) -- Set train index forward init_train.index = advtrains.path_get_index_by_offset(init_train, init_train.index, stat_trainlen) advtrains.update_trainpart_properties(init_train.id) advtrains.update_train_start_and_end(init_train) advtrains.couple_invalidate(init_train) return true end -- Couple types matching check -- returns: true, nil if OK -- false, errmsg if there is an error function advtrains.check_matching_coupler_types(t1, t1_front, t2, t2_front) -- 1. get wagons local t1_wid if t1_front then t1_wid = t1.trainparts[1] else t1_wid = t1.trainparts[#t1.trainparts] end local t2_wid if t2_front then t2_wid = t2.trainparts[1] else t2_wid = t2.trainparts[#t2.trainparts] end --atdebug("CMCT: t1_wid",t1_wid,"t2_wid",t2_wid,"") if not t1_wid or not t2_wid then return false, "Unable to retrieve wagons from train"--note: no translation needed, case should not occur end local t1_wagon = advtrains.wagons[t1_wid] local t2_wagon = advtrains.wagons[t2_wid] if not t1_wagon or not t2_wagon then return false, "At least one of wagons "..t1_wagon.." or "..t2_wagon.." does not exist"--note: no translation needed, case should not occur end -- these calls do not fail, they may return placeholder - doesn't matter local _,t1_wpro = advtrains.get_wagon_prototype(t1_wagon) local _,t2_wpro = advtrains.get_wagon_prototype(t2_wagon) -- get correct couplers table (front/back) local t1_cplt if not t1_front == not t1_wagon.wagon_flipped then --fancy XOR t1_cplt = t1_wpro.coupler_types_back else t1_cplt = t1_wpro.coupler_types_front end local t2_cplt if not t2_front == not t2_wagon.wagon_flipped then --fancy XOR t2_cplt = t2_wpro.coupler_types_back else t2_cplt = t2_wpro.coupler_types_front end --atdebug("CMCT: t1",t1_cplt,"t2",t2_cplt,"") -- if at least one of the trains has no couplers table, it always couples (fallback behavior and mode for universal shunters) if minetest.settings:get_bool("advtrains_universal_couplers", false) or not t1_cplt or not t2_cplt then return true end -- have common coupler? for typ,_ in pairs(t1_cplt) do if t2_cplt[typ] then --atdebug("CMCT: Matching type",typ) return true end end --no match, give user an info local t1_cplhr, t2_cplhr = {},{} for typ,_ in pairs(t1_cplt) do table.insert(t1_cplhr, advtrains.coupler_types[typ] or typ) end if #t1_cplhr==0 then t1_cplhr[1]=attrans("") end for typ,_ in pairs(t2_cplt) do table.insert(t2_cplhr, advtrains.coupler_types[typ] or typ) end if #t2_cplhr==0 then t2_cplhr[1]=attrans("") end return false, attrans("Can not couple: The couplers of the trains do not match (@1 and @2).", table.concat(t1_cplhr, ","), table.concat(t2_cplhr, ",")) end -- DECOUPLING -- function advtrains.split_train_at_fc(train, count_empty, length_limit) -- splits train at first different current FC by convention, -- locomotives have empty FC so are ignored -- count_empty is used to split off locomotives -- length_limit limits the length of the first train to length_limit wagons local train_id = train.id local fc = false local ind = 0 for i = 1, #train.trainparts do local w_id = train.trainparts[i] local data = advtrains.wagons[w_id] if length_limit and i > length_limit then ind = i break end if data then local wfc = advtrains.get_cur_fc(data) if wfc ~= "" or count_empty then if fc then if fc ~= wfc then ind = i break end else fc = wfc end end end end if ind > 0 then return advtrains.split_train_at_index(train, ind), fc end if fc then return nil, fc end end function advtrains.train_step_fc(train) for i=1,#train.trainparts do local w_id = train.trainparts[i] local data = advtrains.wagons[w_id] if data then advtrains.step_fc(data) end end end -- split_train_at_index() is in trainlogic.lua because it needs access to two local functions function advtrains.split_train_at_wagon(wagon_id) --get train local data = advtrains.wagons[wagon_id] advtrains.split_train_at_index(advtrains.trains[data.train_id], data.pos_in_trainparts) end -- COUPLE ENTITIES -- local couple_max_dist=3 minetest.register_entity("advtrains:discouple", { visual="sprite", textures = {"advtrains_discouple.png"}, collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, visual_size = {x=0.7, y=0.7}, initial_sprite_basepos = {x=0, y=0}, is_discouple=true, static_save = false, on_activate=function(self, staticdata) if staticdata=="DISCOUPLE" then --couple entities have no right to exist further... atprint("Discouple loaded from staticdata, destroying") self.object:remove() return end self.object:set_armor_groups({immortal=1}) end, get_staticdata=function() return "DISCOUPLE" end, on_punch=function(self, player) local pname = player:get_player_name() if pname and pname~="" and self.wagon then if advtrains.safe_decouple_wagon(self.wagon.id, pname) then self.object:remove() end end end, on_step=function(self, dtime) if not self.wagon then self.object:remove() return end --get_yaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not. if not self.wagon.object:get_yaw() then self.object:remove() return end if not self.wagon:train() or self.wagon:train().velocity > 0 then self.object:remove() return end end, }) -- advtrains:couple -- Couple entity minetest.register_entity("advtrains:couple", { visual="sprite", textures = {"advtrains_couple.png"}, collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3}, visual_size = {x=0.7, y=0.7}, initial_sprite_basepos = {x=0, y=0}, is_couple=true, static_save = false, on_activate=function(self, staticdata) if staticdata=="COUPLE" then --couple entities have no right to exist further... --atdebug("Couple loaded from staticdata, destroying") self.object:remove() return end self.object:set_armor_groups({immmortal=1}) end, get_staticdata=function(self) return "COUPLE" end, on_rightclick=function(self, clicker) if not self.train_id_1 or not self.train_id_2 then return end local pname=clicker if type(clicker)~="string" then pname=clicker:get_player_name() end local train1=advtrains.trains[self.train_id_1] local train2=advtrains.trains[self.train_id_2] advtrains.safe_couple_trains(train1, self.t1_is_front, train2, self.t2_is_front, pname) self.object:remove() end, on_step=function(self, dtime) if advtrains.wagon_outside_range(self.object:get_pos()) then --atdebug("Couple Removing outside range") self.object:remove() return end if not self.train_id_1 or not self.train_id_2 then --atdebug("Couple Removing ids missing") self.object:remove() return end local train1=advtrains.trains[self.train_id_1] local train2=advtrains.trains[self.train_id_2] if not train1 or not train2 then --atdebug("Couple Removing trains missing") self.object:remove() return end if self.position_set and train1.velocity>0 or train2.velocity>0 then --atdebug("Couple: train is moving, destroying") self.object:remove() return end if not self.position_set then local tp1 if self.t1_is_front then tp1=advtrains.path_get_interpolated(train1, train1.index) else tp1=advtrains.path_get_interpolated(train1, train1.end_index) end local tp2 if self.t2_is_front then tp2=advtrains.path_get_interpolated(train2, train2.index) else tp2=advtrains.path_get_interpolated(train2, train2.end_index) end local pos_median=advtrains.pos_median(tp1, tp2) if not vector.equals(pos_median, self.object:get_pos()) then self.object:set_pos(pos_median) end self.position_set=true end end, })