-- lzb.lua -- Enforced and/or automatic train override control, providing the on_train_approach callback --[[ Documentation of train.lzb table train.lzb = { trav = Current index that the traverser has advanced so far oncoming = table containing oncoming signals, in order of appearance on the path { pos = position of the point idx = where this is on the path spd = speed allowed to pass fun = function(pos, id, train, index, speed, lzbdata) -- Function that determines what to do on the train in the moment it drives over that point. } } each step, for every item in "oncoming", we need to determine the location to start braking (+ some safety margin) and, if we passed this point for at least one of the items, initiate brake. When speed has dropped below, say 3, decrease the margin to zero, so that trains actually stop at the signal IP. The spd variable and travsht need to be updated on every aspect change. it's probably best to reset everything when any aspect changes ]] local params = { BRAKE_SPACE = 10, AWARE_ZONE = 50, ADD_STAND = 2.5, ADD_SLOW = 1.5, ADD_FAST = 7, ZONE_ROLL = 2, ZONE_HOLD = 5, -- added on top of ZONE_ROLL ZONE_VSLOW = 3, -- When speed is <2, still allow accelerating DST_FACTOR = 1.5, SHUNT_SPEED_MAX = advtrains.SHUNT_SPEED_MAX, } function advtrains.set_lzb_param(par, val) if params[par] and tonumber(val) then params[par] = tonumber(val) else error("Inexistant param or not a number") end end local function look_ahead(id, train) local acc = advtrains.get_acceleration(train, 1) local vel = train.velocity local brakedst = ( -(vel*vel) / (2*acc) ) * params.DST_FACTOR local brake_i = advtrains.path_get_index_by_offset(train, train.index, brakedst + params.BRAKE_SPACE) --local aware_i = advtrains.path_get_index_by_offset(train, brake_i, AWARE_ZONE) local lzb = train.lzb local trav = lzb.trav --train.debug = lspd while trav <= brake_i do trav = trav + 1 local pos = advtrains.path_get(train, trav) -- check offtrack if trav > train.path_trk_f then table.insert(lzb.oncoming, { pos = pos, idx = trav-1, spd = 0, }) else -- run callbacks -- Note: those callbacks are defined in trainlogic.lua for consistency with the other node callbacks advtrains.tnc_call_approach_callback(pos, id, train, trav, lzb.data) end end lzb.trav = trav end --[[ The .i element is the index at which LZB overrides the train control with the lever specified by the index value. The .v element is the speed at which the train control is taken over by LZB with the lever specified by the index. The .t element calculates the time needed for the train to reach the point where the control is taken over by LZB with the lever specified by the index. Unintialized .v and .t values indicate that the train has passed the point with the corresponding index. Note that thhe 0th item contains the data related to the LZB point itself, and not related to the emergency brake. ]] function advtrains.lzb_map_entry(train, lzb) local ret = {[0]={},[1]={},[2]={},[3]={}} if not (train and lzb) then return ret end local ti = train.index local v0 = train.velocity local v1 = lzb.spd local a = advtrains.get_acceleration(train, train.lever) local s = (v1*v1-v0*v0)/2/advtrains.get_acceleration(train, 1) if v0 > 3 then s = s + params.ADD_FAST elseif v0 <=0 then s = s + params.ADD_STAND else s = s + params.ADD_SLOW end ret[0].i = lzb.idx ret[1].i = advtrains.path_get_index_by_offset(train, ret[0].i, -s) ret[2].i = advtrains.path_get_index_by_offset(train, ret[1].i, -params.ZONE_ROLL) ret[3].i = advtrains.path_get_index_by_offset(train, ret[2].i, -params.ZONE_HOLD) if a == 0 then ret[3].t = (ret[3].i)/v0 else ret[3].t = advtrains.solve_quadratic_equation(a/2, v0, (ti-ret[3].i)) if not ret[3].t then ret[3].t = 0 else if ret[3].t[1]<0 then if ret[3].t[2]<0 then ret[3].t = ret[3].t[2] else ret[3].t = math.abs(math.max(ret[3].t[1], ret[3].t[2])) end else if ret[3].t[2]<0 then ret[3].t = ret[3].t[1] else ret[3].t = math.min(ret[3].t[1], ret[3].t[2]) end end end end ret[3].v = (v0 + a*ret[3].t) if ret[3].v <= lzb.spd then ret[3].v = lzb.spd end -- Avoid devision by zero if ret[3].v > (train.max_speed or 10) then ret[3].v = train.max_speed or 0 end ret[2].v = ret[3].v ret[2].t = (ret[3].i-ret[2].i)/ret[3].v ret[1].t = advtrains.solve_quadratic_equation(advtrains.get_acceleration(train,2),ret[2].v,(ret[2].i-ret[1].i)) if not ret[1].t then ret[1].t = 0 else if ret[1].t[1]<0 then if ret[1].t[2]<0 then ret[1].t = ret[1].t[2] else ret[1].t = math.abs(math.max(ret[1].t[1], ret[1].t[2])) end else if ret[1].t[2]<0 then ret[1].t = ret[1].t[1] else ret[1].t = math.min(math.max(ret[1].t[1], ret[1].t[2])) end end end ret[1].v = (ret[2].v + advtrains.get_acceleration(train,2)*ret[1].t) if ret[1].v <= lzb.spd then ret[1].v = lzb.spd end ret[0].v = lzb.spd ret[0].t = (ret[0].v-ret[1].v)/advtrains.get_acceleration(train,1) return ret end --[[ advtrains.lzb_get_limit_by_entry - get the limit Returns a table contraining the speed and the acceleration limits ]] function advtrains.lzb_get_limit_by_entry(train, lzb) local ret = {} local lzbmap = advtrains.lzb_map_entry(train, lzb) if not (lzbmap[3].i and lzbmap[2].i and lzbmap[1].i and lzbmap[0].i) then return {} elseif (lzbmap[3].i > train.index) then return {} elseif (lzbmap[2].i > train.index) then ret.lever = 3 elseif (lzbmap[1].i > train.index) then ret.lever = 2 else ret.lever = 1 end if ret.lever == 3 then ret.velocity = lzbmap[3].v else local s = train.index - lzbmap[ret.lever].i local a = advtrains.get_acceleration(train, ret.lever) local v0 = lzbmap[ret.lever].v ret.velocity = math.abs(advtrains.safesqrt(2*a*s - v0*v0)) end if ret.velocity < train.velocity -1 then ret.lever = ret.lever - 1 end return ret end -- Get next LZB restriction with the lowest speed restriction function advtrains.lzb_get_next(train) if lever == 4 then return nil end local lzb = train.lzb local i = 1 local ret local a = advtrains.get_acceleration(train, 3) -- Acceleration local v0 = train.velocity -- Remove LZB entries that are no longer valid while i <= #lzb.oncoming do if lzb.oncoming[i].idx < train.index then local ent = lzb.oncoming[i] if ent.fun then ent.fun(ent.pos, id, train, ent.idx, ent.spd, lzb.data) end table.remove(lzb.oncoming, i) else i = i + 1 end end -- Now run through all the LZB entries and find the one with the lowest -- speed requirement for _, it in ipairs(lzb.oncoming) do local v1 = it.spd if v1 and v1 <= v0 then local curlimit = advtrains.lzb_get_limit_by_entry(train, it) local retlimit = advtrains.lzb_get_limit_by_entry(train, ret) if not ret then ret = it elseif not curlimit.velocity then elseif retlimit.velocity > curlimit.velocity then ret = it end end end return ret end local function invalidate(train) train.lzb = { trav = atfloor(train.index), data = {}, oncoming = {}, } end function advtrains.lzb_invalidate(train) invalidate(train) end -- Add LZB control point -- udata: User-defined additional data function advtrains.lzb_add_checkpoint(train, index, speed, callback, udata) local lzb = train.lzb local pos = advtrains.path_get(train, index) table.insert(lzb.oncoming, { pos = pos, idx = index, spd = speed, fun = callback, udata = udata, }) end advtrains.te_register_on_new_path(function(id, train) invalidate(train) look_ahead(id, train) end) advtrains.te_register_on_update(function(id, train) if not train.path or not train.lzb then atprint("LZB run: no path on train, skip step") return end look_ahead(id, train) end, true)