-- p_mesecon_iface.lua -- Mesecons interface by overriding the switch if minetest.get_modpath("mesecons_switch") == nil then return end minetest.override_item("mesecons_switch:mesecon_switch_off", { groups = { dig_immediate=2, save_in_at_nodedb=1, }, on_rightclick = function (pos, node) advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_on", param2=node.param2}) mesecon.receptor_on(pos) minetest.sound_play("mesecons_switch", {pos=pos}) end, advtrains = { node_state = "off", node_state_map = { on = "mesecons_switch:mesecon_switch_on", off = "mesecons_switch:mesecon_switch_off" }, node_on_switch_state = function(pos, new_node, old_state, new_state) if advtrains.is_node_loaded(pos) then mesecon.receptor_on(pos) end end, on_updated_from_nodedb = function(pos, node) mesecon.receptor_off(pos) end, }, }) minetest.override_item("mesecons_switch:mesecon_switch_on", { groups = { dig_immediate=2, save_in_at_nodedb=1, not_in_creative_inventory=1, }, on_rightclick = function (pos, node) advtrains.ndb.swap_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2}) mesecon.receptor_off(pos) minetest.sound_play("mesecons_switch", {pos=pos}) end, advtrains = { node_state = "on", node_state_map = { on = "mesecons_switch:mesecon_switch_on", off = "mesecons_switch:mesecon_switch_off" }, node_on_switch_state = function(pos, new_node, old_state, new_state) if advtrains.is_node_loaded(pos) then mesecon.receptor_off(pos) end end, node_fallback_state = "off", on_updated_from_nodedb = function(pos, node) mesecon.receptor_on(pos) end, }, })