# Display train and wagon ID in the infotext of trains. # Useful when working with LuaATC or while debugging. advtrains_show_ids (Show ID's in infotext) bool false # Enable the debug ring buffer # This has no effect on the user experience, except decreased performance. Debug outputs are saved in a ring buffer to be printed when an error occurs. # You probably want to leave this setting set to false. advtrains_enable_debugging (Enable debugging) bool false # Register certain debug items, for example the tunnelborer # Do not use on productive servers! advtrains_register_debugitems (Register Debug Items) bool false # Enable the logging of certain events related to advtrains # Logs are saved in the world directory as advtrains.log # This setting is useful for multiplayer servers advtrains_enable_logging (Enable logging) bool false # If this is active, any player can do the following things inside (and only inside) an area that is explicitly protected by him # (checked using a dummy player called "*dummy*" (which is not an allowed player name)): # - build tracks and near tracks without the track_builder privilege # - operate turnouts and signals without the railway_operator privilege advtrains_allow_build_to_owner (Allow building/operating to privilegeless area owner) bool false # Track protection range (horizontal) # Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings # This setting is to be read as "r-0.5", so a value of 1 means a diameter of 3, a value of 2 a diameter of 5 a.s.o. # The spanned area is a square. Fractional values are not supported. advtrains_prot_range_side (Track protection range [horizontal]) int 1 0 10 # Track protection range (up) # Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings # This setting determines the upper y bound of the box, a value of 3 means that the rail and 3 nodes above it are protected advtrains_prot_range_up (Track protection range [up]) int 3 0 10 # Track protection range (down) # Players without the 'track_builder' privilege can not build within a box around any tracks determined by these range settings # This setting determines the lower y bound of the box, a value of 1 means that the rail and 1 node below it are protected advtrains_prot_range_down (Track protection range [down]) int 1 0 10 # Determine what effect "being overrun by a train" has. # none: No damage is dealt at all. # drop: Player is killed, all items are dropped as items on the tracks. # normal: Player is killed, game-defined behavior is applied as if the player died by other means. advtrains_overrun_mode (Overrun mode) enum drop none,drop,normal # Wagon entity loading/unloading range, in nodes # When a wagon is within this range to a player, it is loaded # When a wagon leaves this range + 32 nodes, it is unloaded # If unset, defaults to active_block_range*16 advtrains_wagon_load_range (Wagon Entity Load/Unload Range) int 96 32 512 # Simulation DTime Limit after which slow-down becomes effective # When the dtime value (time since last server step) is higher than this value, # advtrains applies a global slow-down factor to the dtime and to the velocity and # acceleration of wagons to decrease server load. # A value of 0 (default) disables this behavior. advtrains_dtime_limit (DTime Limit for slow-down) float 0.2 0 5 # Time interval in seconds in which advtrains stores its save data to disk # Nevertheless, advtrains saves all data when shutting down the server. advtrains_save_interval (Save Interval) int 60 20 3600 # Enable forgiving collision mode # If enabled, trains only collide with nodes with "normal" drawtype. advtrains_forgiving_collision (Forgiving Collision mode) bool false # Enable universal couplers for wagons # If enabled, wagons will bypass the checks that compare the coupler types when coupling. advtrains_universal_couplers (Universal Couplers) bool false