--trainhud.lua: holds all the code for train controlling local T = advtrains.texture advtrains.hud = {} advtrains.hhud = {} minetest.register_on_leaveplayer(function(player) advtrains.hud[player:get_player_name()] = nil advtrains.hhud[player:get_player_name()] = nil end) local mletter={[1]="F", [-1]="R", [0]="N"} function advtrains.on_control_change(pc, train, flip) local maxspeed = train.max_speed or 10 if pc.sneak then if pc.up then train.tarvelocity = maxspeed end if pc.down then train.tarvelocity = 0 end if pc.left then train.tarvelocity = 4 end if pc.right then train.tarvelocity = 8 end --[[if pc.jump then train.brake = true --0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake if not train.brake_hold_state or train.brake_hold_state==0 then train.brake_hold_state = 1 elseif train.brake_hold_state==2 then train.brake_hold_state = 3 end elseif train.brake_hold_state==1 then train.brake_hold_state = 2 elseif train.brake_hold_state==3 then train.brake = false train.brake_hold_state = 0 end]] --shift+use:see wagons.lua else local act=false if pc.jump then train.ctrl_user = 1 act=true end -- If atc command set, only "Jump" key can clear command. To prevent accidental control. if train.tarvelocity or train.atc_command then return end if pc.up then train.ctrl_user=4 act=true end if pc.down then if train.velocity>0 then if pc.jump then train.ctrl_user = 0 else train.ctrl_user = 2 end act=true else advtrains.invert_train(train.id) advtrains.atc.train_reset_command(train) end end if pc.left then if train.door_open ~= 0 then train.door_open = 0 else train.door_open = -1 end end if pc.right then if train.door_open ~= 0 then train.door_open = 0 else train.door_open = 1 end end if not act then train.ctrl_user = nil end end end function advtrains.update_driver_hud(pname, train, flip) local inside=train.text_inside or "" local ft, ht = advtrains.hud_train_format(train, flip) advtrains.set_trainhud(pname, inside.."\n"..ft, ht) end function advtrains.clear_driver_hud(pname) advtrains.set_trainhud(pname, "") end function advtrains.set_trainhud(name, text, driver) local hud = advtrains.hud[name] local player=minetest.get_player_by_name(name) if not player then return end local driverhud = { hud_elem_type = "image", name = "ADVTRAINS_DRIVER", position = {x=0.5, y=1}, offset = {x=0,y=-170}, text = driver or "", alignment = {x=0,y=-1}, scale = {x=1,y=1},} if not hud then hud = {["driver"]={}} advtrains.hud[name] = hud hud.id = player:hud_add({ hud_elem_type = "text", name = "ADVTRAINS", number = 0xFFFFFF, position = {x=0.5, y=1}, offset = {x=0, y=-300}, text = text, scale = {x=200, y=60}, alignment = {x=0, y=-1}, }) hud.oldText=text hud.driver = player:hud_add(driverhud) else if hud.oldText ~= text then player:hud_change(hud.id, "text", text) hud.oldText=text end if hud.driver then player:hud_change(hud.driver, "text", driver or "") elseif driver then hud.driver = player:hud_add(driverhud) end end end function advtrains.set_help_hud(name, text) local hud = advtrains.hhud[name] local player=minetest.get_player_by_name(name) if not player then return end if not hud then hud = {} advtrains.hhud[name] = hud hud.id = player:hud_add({ hud_elem_type = "text", name = "ADVTRAINS_HELP", number = 0xFFFFFF, position = {x=1, y=0.3}, offset = {x=0, y=0}, text = text, scale = {x=200, y=60}, alignment = {x=1, y=0}, }) hud.oldText=text return elseif hud.oldText ~= text then player:hud_change(hud.id, "text", text) hud.oldText=text end end --train.lever: --Speed control lever in train, for new train control system. --[[ Value Disp Control Meaning 0 BB S+Space Emergency Brake 1 B Space Normal Brake 2 - S Roll 3 o Stay at speed 4 + W Accelerate ]] function advtrains.hud_train_format(train, flip) if not train then return "","" end local sformat = string.format -- this appears to be faster than (...):format local max = train.max_speed or 10 local res = train.speed_restriction local vel = advtrains.abs_ceil(train.velocity) local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity)) local tlev=train.lever or 3 if train.velocity==0 and not train.active_control then tlev=1 end if train.hud_lzb_effect_tmr then tlev=1 end local hud = T.combine(440, 110, "black") local st = {} if train.debug then st = {train.debug} end -- lever hud:add_multicolor_fill_topdown(275, 10, 5, 90, 1, "cyan", 1, "white", 2, "orange", 1, "red") hud:add_lever_topdown(280, 10, 30, 90, 18, 6, (4-tlev)/4, "gray", "darkslategray") -- reverser hud:add(245, 10, T"advtrains_hud_arrow.png":transform"FY":multiply(flip and "gray" or "cyan")) hud:add(245, 85, T"advtrains_hud_arrow.png":multiply(flip and "orange" or "gray")) hud:add_lever_topdown(240, 30, 25, 50, 15, 5, flip and 1 or 0, "gray", "darkslategray") -- train control/safety indication hud:add(10, 10, T"advtrains_hud_atc.png":resize(30, 30):multiply((train.tarvelocity or train.atc_command) and "cyan" or "darkslategray")) hud:add(50, 10, T"advtrains_hud_lzb.png":resize(30, 30):multiply(train.hud_lzb_effect_tmr and "red" or "darkslategray")) hud:add(90, 10, T"advtrains_hud_shunt.png":resize(30, 30):multiply(train.is_shunt and "orange" or "darkslategray")) -- door hud:add_fill(187, 10, 26, 30, "white"):add_fill(189, 12, 22, 11, "black") hud:add_fill(170, 10, 15, 30, train.door_open==-1 and "white" or "darkslategray"):add_fill(172, 12, 11, 11, "black") hud:add_fill(215, 10, 15, 30, train.door_open==1 and "white" or "darkslategray"):add_fill(217, 12, 11, 11, "black") -- speed indication(s) hud:add_n7seg(320, 10, 110, 90, vel, 2, "red") hud:add_segmentbar_leftright(10, 65, 217, 20, 3, 20, max, 20, "darkslategray", 0, vel, "white") if res and res > 0 then hud:add_fill(7+res*11, 60, 3, 30, "red") end if train.tarvelocity then hud:add(1+train.tarvelocity*11, 85, T"advtrains_hud_arrow.png":transform"FY":multiply"cyan") end local lzbdisp local lzb = train.lzb if lzb and lzb.checkpoints then local oc = lzb.checkpoints for i = 1, #oc do local spd = oc[i].speed spd = advtrains.speed.min(spd, train.speed_restriction) if spd == -1 then spd = nil end local c = not spd and "lime" or (type(spd) == "number" and (spd == 0) and "red" or "orange") or nil if c then if spd and spd~=0 then hud:add(1+spd*11, 50, T"advtrains_hud_arrow.png":multiply"red") end local dist = math.floor(((oc[i].index or train.index)-train.index)) dist = math.max(0, math.min(999, dist)) lzbdisp = {c = c, d = dist} break end end end if not lzbdisp then lzbdisp = {c = "darkslategray", d = 888} end hud:add_fill(130, 10, 30, 5, lzbdisp.c) hud:add_fill(130, 35, 30, 5, lzbdisp.c) hud:add_n7seg(131, 18, 28, 14, lzbdisp.d, 3, lzbdisp.c) if res and res == 0 then table.insert(st, attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.")) end if train.atc_command then table.insert(st, ("ATC: %s%s"):format(train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "")) end return table.concat(st,"\n"), tostring(hud) end local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud max_speed = 15, speed_restriction = 15, velocity = 15, tarvelocity = 12, active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true, door_open = 1, lzb = {checkpoints = {{speed=6, index=125.7}}}, index = 100, } minetest.register_node("advtrains:hud_demo",{ description = "Train HUD demonstration", tiles = {texture}, groups = {cracky = 3, not_in_creative_inventory = 1} }) minetest.register_craft { output = "advtrains:hud_demo", recipe = { {"default:paper", "default:paper", "default:paper"}, {"default:paper", "advtrains:trackworker", "default:paper"}, {"default:paper", "default:paper", "default:paper"}, } }