--trainhud.lua: holds all the code for train controlling advtrains.hud = {} advtrains.hhud = {} minetest.register_on_leaveplayer(function(player) advtrains.hud[player:get_player_name()] = nil advtrains.hhud[player:get_player_name()] = nil end) local mletter={[1]="F", [-1]="R", [0]="N"} function advtrains.on_control_change(pc, train, flip) local maxspeed = train.max_speed or 10 if pc.sneak then if pc.up then train.tarvelocity = maxspeed end if pc.down then train.tarvelocity = 0 end if pc.left then train.tarvelocity = 4 end if pc.right then train.tarvelocity = 8 end --[[if pc.jump then train.brake = true --0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake if not train.brake_hold_state or train.brake_hold_state==0 then train.brake_hold_state = 1 elseif train.brake_hold_state==2 then train.brake_hold_state = 3 end elseif train.brake_hold_state==1 then train.brake_hold_state = 2 elseif train.brake_hold_state==3 then train.brake = false train.brake_hold_state = 0 end]] --shift+use:see wagons.lua else local act=false if pc.jump then train.ctrl_user = 1 act=true end -- If atc command set, only "Jump" key can clear command. To prevent accidental control. if train.tarvelocity or train.atc_command then return end if pc.up then train.ctrl_user=4 act=true end if pc.down then if train.velocity>0 then if pc.jump then train.ctrl_user = 0 else train.ctrl_user = 2 end act=true else advtrains.invert_train(train.id) advtrains.atc.train_reset_command(train) end end if pc.left then if train.door_open ~= 0 then train.door_open = 0 else train.door_open = -1 end end if pc.right then if train.door_open ~= 0 then train.door_open = 0 else train.door_open = 1 end end if not act then train.ctrl_user = nil end end end function advtrains.update_driver_hud(pname, train, flip) local inside=train.text_inside or "" local ft, ht = advtrains.hud_train_format(train, flip) advtrains.set_trainhud(pname, inside.."\n"..ft, ht) end function advtrains.clear_driver_hud(pname) advtrains.set_trainhud(pname, "") end function advtrains.set_trainhud(name, text, driver) local hud = advtrains.hud[name] local player=minetest.get_player_by_name(name) if not player then return end local driverhud = { hud_elem_type = "image", name = "ADVTRAINS_DRIVER", position = {x=0.5, y=1}, offset = {x=0,y=-170}, text = driver or "", alignment = {x=0,y=-1}, scale = {x=1,y=1},} if not hud then hud = {["driver"]={}} advtrains.hud[name] = hud hud.id = player:hud_add({ hud_elem_type = "text", name = "ADVTRAINS", number = 0xFFFFFF, position = {x=0.5, y=1}, offset = {x=0, y=-300}, text = text, scale = {x=200, y=60}, alignment = {x=0, y=-1}, }) hud.oldText=text hud.driver = player:hud_add(driverhud) else if hud.oldText ~= text then player:hud_change(hud.id, "text", text) hud.oldText=text end if hud.driver then player:hud_change(hud.driver, "text", driver or "") elseif driver then hud.driver = player:hud_add(driverhud) end end end function advtrains.set_help_hud(name, text) local hud = advtrains.hhud[name] local player=minetest.get_player_by_name(name) if not player then return end if not hud then hud = {} advtrains.hhud[name] = hud hud.id = player:hud_add({ hud_elem_type = "text", name = "ADVTRAINS_HELP", number = 0xFFFFFF, position = {x=1, y=0.3}, offset = {x=0, y=0}, text = text, scale = {x=200, y=60}, alignment = {x=1, y=0}, }) hud.oldText=text return elseif hud.oldText ~= text then player:hud_change(hud.id, "text", text) hud.oldText=text end end --train.lever: --Speed control lever in train, for new train control system. --[[ Value Disp Control Meaning 0 BB S+Space Emergency Brake 1 B Space Normal Brake 2 - S Roll 3 o Stay at speed 4 + W Accelerate ]] function advtrains.hud_train_format(train, flip) if not train then return "","" end local sformat = string.format -- this appears to be faster than (...):format local max = train.max_speed or 10 local res = train.speed_restriction local vel = advtrains.abs_ceil(train.velocity) local vel_kmh=advtrains.abs_ceil(advtrains.ms_to_kmh(train.velocity)) local tlev=train.lever or 1 if train.velocity==0 and not train.active_control then tlev=1 end if train.hud_lzb_effect_tmr then tlev=1 end local ht = {"[combine:440x110:0,0=(advtrains_hud_bg.png^[resize\\:440x110)"} local st = {} if train.debug then st = {train.debug} end -- seven-segment display local function sevenseg(digit, x, y, w, h, m) --[[ -1- 2 3 -4- 5 6 -7- ]] local segs = { {h, 0, w, h}, {0, h, h, w}, {w+h, h, h, w}, {h, w+h, w, h}, {0, w+2*h, h, w}, {w+h, w+2*h, h, w}, {h, 2*(w+h), w, h}} local trans = { [0] = {true, true, true, false, true, true, true}, [1] = {false, false, true, false, false, true, false}, [2] = {true, false, true, true, true, false, true}, [3] = {true, false, true, true, false, true, true}, [4] = {false, true, true, true, false, true, false}, [5] = {true, true, false, true, false, true, true}, [6] = {true, true, false, true, true, true, true}, [7] = {true, false, true, false, false, true, false}, [8] = {true, true, true, true, true, true, true}, [9] = {true, true, true, true, false, true, true}} local ent = trans[digit or 10] if not ent then return end for i = 1, 7, 1 do if ent[i] then local s = segs[i] ht[#ht+1] = sformat("%d,%d=(advtrains_hud_bg.png^[resize\\:%dx%d^%s)",x+s[1], y+s[2], s[3], s[4], m) end end end -- lever ht[#ht+1] = "275,10=(advtrains_hud_bg.png^[colorize\\:cyan^[resize\\:5x18)" ht[#ht+1] = "275,28=(advtrains_hud_bg.png^[colorize\\:white^[resize\\:5x18)" ht[#ht+1] = "275,46=(advtrains_hud_bg.png^[colorize\\:orange^[resize\\:5x36)" ht[#ht+1] = "275,82=(advtrains_hud_bg.png^[colorize\\:red^[resize\\:5x18)" ht[#ht+1] = "292,16=(advtrains_hud_bg.png^[colorize\\:darkslategray^[resize\\:6x78)" ht[#ht+1] = sformat("280,%s=(advtrains_hud_bg.png^[colorize\\:gray^[resize\\:30x18)",18*(4-tlev)+10) -- reverser ht[#ht+1] = sformat("245,10=(advtrains_hud_arrow.png^[transformFY%s)", flip and "" or "^[multiply\\:cyan") ht[#ht+1] = sformat("245,85=(advtrains_hud_arrow.png%s)", flip and "^[multiply\\:orange" or "") ht[#ht+1] = "250,35=(advtrains_hud_bg.png^[colorize\\:darkslategray^[resize\\:5x40)" ht[#ht+1] = sformat("240,%s=(advtrains_hud_bg.png^[resize\\:25x15^[colorize\\:gray)", flip and 65 or 30) -- train control/safety indication if train.tarvelocity or train.atc_command then ht[#ht+1] = "10,10=(advtrains_hud_atc.png^[resize\\:30x30^[multiply\\:cyan)" end if train.hud_lzb_effect_tmr then ht[#ht+1] = "50,10=(advtrains_hud_lzb.png^[resize\\:30x30^[multiply\\:red)" end if train.is_shunt then ht[#ht+1] = "90,10=(advtrains_hud_shunt.png^[resize\\:30x30^[multiply\\:orange)" end -- door ht[#ht+1] = "187,10=(advtrains_hud_bg.png^[resize\\:26x30^[colorize\\:white)" ht[#ht+1] = "189,12=(advtrains_hud_bg.png^[resize\\:22x11)" ht[#ht+1] = sformat("170,10=(advtrains_hud_bg.png^[resize\\:15x30^[colorize\\:%s)", train.door_open==-1 and "white" or "darkslategray") ht[#ht+1] = "172,12=(advtrains_hud_bg.png^[resize\\:11x11)" ht[#ht+1] = sformat("215,10=(advtrains_hud_bg.png^[resize\\:15x30^[colorize\\:%s)", train.door_open==1 and "white" or "darkslategray") ht[#ht+1] = "217,12=(advtrains_hud_bg.png^[resize\\:11x11)" -- speed indication(s) sevenseg(math.floor(vel/10), 320, 10, 30, 10, "[colorize\\:red\\:255") sevenseg(vel%10, 380, 10, 30, 10, "[colorize\\:red\\:255") for i = 1, vel, 1 do ht[#ht+1] = sformat("%d,65=(advtrains_hud_bg.png^[resize\\:8x20^[colorize\\:white)", i*11-1) end for i = max+1, 20, 1 do ht[#ht+1] = sformat("%d,65=(advtrains_hud_bg.png^[resize\\:8x20^[colorize\\:darkslategray)", i*11-1) end if res and res > 0 then ht[#ht+1] = sformat("%d,60=(advtrains_hud_bg.png^[resize\\:3x30^[colorize\\:red\\:255)", 7+res*11) end if train.tarvelocity then ht[#ht+1] = sformat("%d,85=(advtrains_hud_arrow.png^[multiply\\:cyan^[transformFY^[makealpha\\:#000000)", 1+train.tarvelocity*11) end local lzb = train.lzb if lzb and lzb.checkpoints then local oc = lzb.checkpoints for i = 1, #oc do local spd = oc[i].speed local c = not spd and "lime" or (type(spd) == "number" and (spd == 0) and "red" or "orange") or nil if c then ht[#ht+1] = sformat("130,10=(advtrains_hud_bg.png^[resize\\:30x5^[colorize\\:%s)",c) ht[#ht+1] = sformat("130,35=(advtrains_hud_bg.png^[resize\\:30x5^[colorize\\:%s)",c) if spd and spd~=0 then ht[#ht+1] = sformat("%d,50=(advtrains_hud_arrow.png^[multiply\\:red^[makealpha\\:#000000)", 1+spd*11) end local floor = math.floor local dist = floor(((oc[i].index or train.index)-train.index)) dist = math.max(0, math.min(999, dist)) for j = 1, 3, 1 do sevenseg(floor((dist/10^(3-j))%10), 119+j*11, 18, 4, 2, "[colorize\\:"..c) end break end end end if res and res == 0 then st[#st+1] = attrans("OVERRUN RED SIGNAL! Examine situation and reverse train to move again.") end if train.atc_command then st[#st+1] = sformat("ATC: %s%s", train.atc_delay and advtrains.abs_ceil(train.atc_delay).."s " or "", train.atc_command or "") end return table.concat(st,"\n"), table.concat(ht,":") end local _, texture = advtrains.hud_train_format { -- dummy train object to demonstrate the train hud max_speed = 15, speed_restriction = 15, velocity = 15, tarvelocity = 12, active_control = true, lever = 3, ctrl = {lzb = true}, is_shunt = true, door_open = 1, lzb = {oncoming = {{spd=6, idx=125.7}}}, index = 0, } minetest.register_node("advtrains:hud_demo",{ description = "Train HUD demonstration", tiles = {texture}, groups = {cracky = 3, not_in_creative_inventory = 1} }) minetest.register_craft { output = "advtrains:hud_demo", recipe = { {"default:paper", "default:paper", "default:paper"}, {"default:paper", "advtrains:trackworker", "default:paper"}, {"default:paper", "default:paper", "default:paper"}, } }