--atan2 counts angles clockwise, minetest does counterclockwise minetest.register_privilege("train_place", { description = "Player can place trains on tracks not owned by player", give_to_singleplayer= false, }); minetest.register_privilege("train_remove", { description = "Player can remove trains not owned by player", give_to_singleplayer= false, }); minetest.register_privilege("train_operator", { description = "Player may operate trains and switch signals. Given by default. Revoke to prevent players from griefing automated subway systems.", give_to_singleplayer= true, default= true, }); local wagon={ collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, --physical = true, visual = "mesh", mesh = "wagon.b3d", visual_size = {x=3, y=3}, textures = {"black.png"}, is_wagon=true, wagon_span=1,--how many index units of space does this wagon consume has_inventory=false, } function wagon:train() return advtrains.trains[self.train_id] end --[[about 'initalized': when initialized is false, the entity hasn't got any data yet and should wait for these to be set before doing anything when loading an existing object (with staticdata), it will be set when instanciating a new object via add_entity, it is not set at the time on_activate is called. then, wagon:initialize() will be called wagon will save only uid in staticdata, no serialized table ]] function wagon:on_activate(sd_uid, dtime_s) if sd_uid~="" then --destroy when loaded from static block. self.object:remove() return end self.object:set_armor_groups({immortal=1}) self.entity_name=self.name end function wagon:get_staticdata() return advtrains.pcall(function() if not self:ensure_init() then return end atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: saving to wagon_save") --serialize inventory, if it has one if self.has_inventory then local inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..self.unique_id}) self.ser_inv=advtrains.serialize_inventory(inv) end --save to table before being unloaded advtrains.wagon_save[self.unique_id]=advtrains.save_keys(self, { "seatp", "owner", "ser_inv", "wagon_flipped", "train_id" }) advtrains.wagon_save[self.unique_id].entity_name=self.name return self.unique_id end) end --returns: uid of wagon function wagon:init_new_instance(train_id, properties) local new_id=advtrains.random_id() while advtrains.wagon_save[new_id] do new_id=advtrains.random_id() end--ensure uniqueness self.unique_id=new_id self.train_id=train_id for k,v in pairs(properties) do if k~="name" and k~="object" then self[k]=v end end self:init_shared() self.initialized=true atprint("init_new_instance "..self.unique_id.." ("..self.train_id..")") return self.unique_id end function wagon:init_from_wagon_save(uid) if not advtrains.wagon_save[uid] then self.object:remove() return end self.unique_id=uid for k,v in pairs(advtrains.wagon_save[uid]) do if k~="name" and k~="object" then self[k]=v end end if not self.train_id or not self:train() then self.object:remove() return end self:init_shared() self.initialized=true minetest.after(0.2, function() self:reattach_all() end) atprint("init_from_wagon_save "..self.unique_id.." ("..self.train_id..")") end function wagon:init_shared() if self.has_inventory then local uid_noptr=self.unique_id.."" --to be used later local inv=minetest.create_detached_inventory("advtrains_wgn_"..self.unique_id, { allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return count end, allow_put = function(inv, listname, index, stack, player) return stack:get_count() end, allow_take = function(inv, listname, index, stack, player) return stack:get_count() end }) if self.ser_inv then advtrains.deserialize_inventory(self.ser_inv, inv) end if self.inventory_list_sizes then for lst, siz in pairs(self.inventory_list_sizes) do inv:set_size(lst, siz) end end end if self.doors then self.door_anim_timer=0 self.door_state=0 end if self.custom_on_activate then self:custom_on_activate(dtime_s) end -- reset line and infotext cache to update object properties on first call self.line_cache=nil self.infotext_cache=nil end function wagon:ensure_init() if self.initialized then if self.noninitticks then self.noninitticks=nil end return true end if not self.noninitticks then self.noninitticks=0 end self.noninitticks=self.noninitticks+1 if self.noninitticks>20 then self.object:remove() else self.object:setvelocity({x=0,y=0,z=0}) end return false end -- Remove the wagon function wagon:on_punch(puncher, time_from_last_punch, tool_capabilities, direction) return advtrains.pcall(function() if not self:ensure_init() then return end if not puncher or not puncher:is_player() then return end if self.owner and puncher:get_player_name()~=self.owner and (not minetest.check_player_privs(puncher, {train_remove = true })) then minetest.chat_send_player(puncher:get_player_name(), attrans("This wagon is owned by @1, you can't destroy it.", self.owner)); return end if minetest.settings:get_bool("creative_mode") then if not self:destroy() then return end local inv = puncher:get_inventory() if not inv:contains_item("main", self.name) then inv:add_item("main", self.name) end else local pc=puncher:get_player_control() if not pc.sneak then minetest.chat_send_player(puncher:get_player_name(), attrans("Warning: If you destroy this wagon, you only get some steel back! If you are sure, hold Sneak and left-click the wagon.")) return end if not self:destroy() then return end local inv = puncher:get_inventory() for _,item in ipairs(self.drops or {self.name}) do inv:add_item("main", item) end end end) end function wagon:destroy() --some rules: -- you get only some items back -- single left-click shows warning -- shift leftclick destroys -- not when a driver is inside for _,_ in pairs(self.seatp) do return end if self.custom_may_destroy then if not self.custom_may_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) then return end end if self.custom_on_destroy then self.custom_on_destroy(self, puncher, time_from_last_punch, tool_capabilities, direction) end atprint("[wagon "..((self.unique_id and self.unique_id~="" and self.unique_id) or "no-id").."]: destroying") self.object:remove() table.remove(self:train().trainparts, self.pos_in_trainparts) advtrains.update_trainpart_properties(self.train_id) advtrains.wagon_save[self.unique_id]=nil if self.discouple then self.discouple.object:remove() end--will have no effect on unloaded objects return true end function wagon:on_step(dtime) return advtrains.pcall(function() if not self:ensure_init() then return end local t=os.clock() local pos = self.object:getpos() if not pos then atprint("["..self.unique_id.."][fatal] missing position (object:getpos() returned nil)") return end self.entity_name=self.name --is my train still here if not self.train_id or not self:train() then atprint("[wagon "..self.unique_id.."] missing train_id, destroying") self.object:remove() return end if not self.seatp then self.seatp={} end if not self.seatpc then self.seatpc={} end --Legacy: remove infotext since it does not work this way anyways self.infotext=nil --custom on_step function if self.custom_on_step then self:custom_on_step(self, dtime) end --driver control for seatno, seat in ipairs(self.seats) do local driver=self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno]) local has_driverstand=seat.driving_ctrl_access and self.seatp[seatno] and minetest.check_player_privs(self.seatp[seatno], {train_operator=true}) if has_driverstand and driver then advtrains.update_driver_hud(driver:get_player_name(), self:train(), self.wagon_flipped) elseif driver then --only show the inside text local inside=self:train().text_inside or "" advtrains.set_trainhud(driver:get_player_name(), inside) end if driver and driver:get_player_control_bits()~=self.seatpc[seatno] then local pc=driver:get_player_control() self.seatpc[seatno]=driver:get_player_control_bits() if has_driverstand then --regular driver stand controls advtrains.on_control_change(pc, self:train(), self.wagon_flipped) --sound horn when required if self.horn_sound and pc.aux1 and not pc.sneak and not self.horn_handle then self.horn_handle = minetest.sound_play(self.horn_sound, { object = self.object, gain = 1.0, -- default max_hear_distance = 128, -- default, uses an euclidean metric loop = true, }) elseif not pc.aux1 and self.horn_handle then minetest.sound_stop(self.horn_handle) self.horn_handle = nil end else -- If on a passenger seat and doors are open, get off when W or D pressed. local pass = self.seatp[seatno] and minetest.get_player_by_name(self.seatp[seatno]) if pass and self:train().door_open~=0 then local pc=pass:get_player_control() if pc.up or pc.down then self:get_off(seatno) end end end if pc.aux1 and pc.sneak then self:get_off(seatno) end end end --check infotext local outside=self:train().text_outside or "" local gp=self:train() --show off-track information in outside text instead of notifying the whole server about this local front_off_track=gp.max_index_on_track and gp.index and gp.index>gp.max_index_on_track local back_off_track=gp.min_index_on_track and gp.end_index and gp.end_index1 then if gp.velocity==0 then if not self.discouple or not self.discouple.object:getyaw() then local object=minetest.add_entity(pos, "advtrains:discouple") if object then local le=object:get_luaentity() le.wagon=self --box is hidden when attached, so unuseful. --object:set_attach(self.object, "", {x=0, y=0, z=self.wagon_span*10}, {x=0, y=0, z=0}) self.discouple=le else atprint("Couldn't spawn DisCouple") end end else if self.discouple and self.discouple.object:getyaw() then self.discouple.object:remove() end end end --for path to be available. if not, skip step if not gp.path then self.object:setvelocity({x=0, y=0, z=0}) return end if not self.pos_in_train then --why ever. but better continue next step... advtrains.update_trainpart_properties(self.train_id) return end local index=advtrains.get_real_path_index(self:train(), self.pos_in_train) --atprint("trainindex "..gp.index.." wagonindex "..index) --automatic get_on --needs to know index and path if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 then --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do --fct is the flipstate flag from door animation above local aci = index + ino*fct local ix1=gp.path[math.floor(aci)] local ix2=gp.path[math.floor(aci+1)] -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open } local pts1=vector.round(vector.add(ix1, add)) local pts2=vector.round(vector.add(ix2, add)) if minetest.get_item_group(minetest.get_node(pts1).name, "platform")>0 then local ckpts={ pts1, pts2, vector.add(pts1, {x=0, y=1, z=0}), vector.add(pts2, {x=0, y=1, z=0}), } for _,ckpos in ipairs(ckpts) do local cpp=minetest.pos_to_string(ckpos) if advtrains.playersbypts[cpp] then self:on_rightclick(advtrains.playersbypts[cpp]) end end end end end --position recalculation local first_pos=gp.path[math.floor(index)] local second_pos=gp.path[math.floor(index)+1] if not first_pos or not second_pos then --atprint(" object "..self.unique_id.." path end reached!") self.object:setvelocity({x=0,y=0,z=0}) return end --checking for environment collisions(a 3x3 cube around the center) if not gp.recently_collided_with_env then local collides=false local exh = self.extent_h or 1 local exv = self.extent_v or 2 for x=-exh,exh do for y=0,exv do for z=-exh,exh do local node=minetest.get_node_or_nil(vector.add(first_pos, {x=x, y=y, z=z})) if (advtrains.train_collides(node)) then collides=true end end end end if collides then if self.collision_count and self.collision_count>10 then --enable collision mercy to get trains stuck in walls out of walls --actually do nothing except limiting the velocity to 1 gp.velocity=math.min(gp.velocity, 1) gp.tarvelocity=math.min(gp.tarvelocity, 1) else gp.recently_collided_with_env=true gp.velocity=2*gp.velocity gp.movedir=-gp.movedir gp.tarvelocity=0 self.collision_count=(self.collision_count or 0)+1 end else self.collision_count=nil end end --FIX: use index of the wagon, not of the train. local velocity=(gp.velocity*gp.movedir)/(gp.path_dist[math.floor(index)] or 1) local acceleration=(gp.last_accel or 0)/(gp.path_dist[math.floor(index)] or 1) local factor=index-math.floor(index) local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,} local velocityvec={x=(first_pos.x-second_pos.x)*velocity*-1, z=(first_pos.z-second_pos.z)*velocity*-1, y=(first_pos.y-second_pos.y)*velocity*-1} local accelerationvec={x=(first_pos.x-second_pos.x)*acceleration*-1, z=(first_pos.z-second_pos.z)*acceleration*-1, y=(first_pos.y-second_pos.y)*acceleration*-1} --some additional positions to determine orientation local aposfwd=gp.path[math.floor(index+2)] local aposbwd=gp.path[math.floor(index-1)] local yaw if aposfwd and aposbwd then yaw=advtrains.get_wagon_yaw(aposfwd, second_pos, first_pos, aposbwd, factor)+math.pi--TODO remove when cleaning up else yaw=math.atan2((first_pos.x-second_pos.x), (second_pos.z-first_pos.z)) end if self.wagon_flipped then yaw=yaw+math.pi end self.updatepct_timer=(self.updatepct_timer or 0)-dtime if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or not self.old_acceleration_vector or not vector.equals(accelerationvec, self.old_acceleration_vector) or self.old_yaw~=yaw or self.updatepct_timer<=0 then--only send update packet if something changed self.object:setpos(actual_pos) self.object:setvelocity(velocityvec) self.object:setacceleration(accelerationvec) if #self.seats > 0 and self.old_yaw ~= yaw then if not self.player_yaw then self.player_yaw = {} end if not self.old_yaw then self.old_yaw=yaw end for _,name in pairs(self.seatp) do local p = minetest.get_player_by_name(name) if p then if not self.turning then -- save player looking direction offset self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw end -- set player looking direction using calculated offset p:set_look_horizontal(self.player_yaw[name]+yaw) end end self.turning = true elseif self.old_yaw == yaw then -- train is no longer turning self.turning = false end self.object:setyaw(yaw) self.updatepct_timer=2 if self.update_animation then self:update_animation(gp.velocity, self.old_velocity) end if self.custom_on_velocity_change then self:custom_on_velocity_change(gp.velocity, self.old_velocity or 0) end end self.old_velocity_vector=velocityvec self.old_velocity = gp.velocity self.old_acceleration_vector=accelerationvec self.old_yaw=yaw atprintbm("wagon step", t) end) end function advtrains.get_real_path_index(train, pit) local pos_in_train_left=pit local index=train.index if pos_in_train_left>(index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) then pos_in_train_left=pos_in_train_left - (index-math.floor(index))*(train.path_dist[math.floor(index)] or 1) index=math.floor(index) while pos_in_train_left>(train.path_dist[index-1] or 1) do pos_in_train_left=pos_in_train_left - (train.path_dist[index-1] or 1) index=index-1 end index=index-(pos_in_train_left/(train.path_dist[index-1] or 1)) else index=index-(pos_in_train_left/(train.path_dist[math.floor(index-1)] or 1)) end return index end function wagon:on_rightclick(clicker) return advtrains.pcall(function() if not self:ensure_init() then return end if not clicker or not clicker:is_player() then return end if clicker:get_player_control().aux1 then --advtrains.dumppath(self:train().path) --minetest.chat_send_all("at index "..(self:train().index or "nil")) --advtrains.invert_train(self.train_id) atprint(dump(self)) return end local pname=clicker:get_player_name() local no=self:get_seatno(pname) if no then if self.seat_groups then local poss={} local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if self:check_seat_group_access(pname, access) then poss[#poss+1]={name=self.seat_groups[access].name, key="sgr_"..access} end end if self.has_inventory and self.get_inventory_formspec then poss[#poss+1]={name=attrans("Show Inventory"), key="inv"} end if self.owner==pname then poss[#poss+1]={name=attrans("Wagon properties"), key="prop"} end if not self.seat_groups[sgr].require_doors_open or self:train().door_open~=0 then poss[#poss+1]={name=attrans("Get off"), key="off"} else if clicker:get_player_control().sneak then poss[#poss+1]={name=attrans("Get off (forced)"), key="off"} else poss[#poss+1]={name=attrans("(Doors closed)"), key="dcwarn"} end end if #poss==0 then --can't do anything. elseif #poss==1 then self:seating_from_key_helper(pname, {[poss[1].key]=true}, no) else local form = "size[5,"..1+(#poss).."]" for pos,ent in ipairs(poss) do form = form .. "button_exit[0.5,"..(pos-0.5)..";4,1;"..ent.key..";"..ent.name.."]" end minetest.show_formspec(pname, "advtrains_seating_"..self.unique_id, form) end else self:get_off(no) end else --do not attach if already on a train if advtrains.player_to_train_mapping[pname] then return end if self.seat_groups then if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(pname, "advtrains_inv_"..self.unique_id, self:get_inventory_formspec(pname)) end return end local doors_open = self:train().door_open~=0 or clicker:get_player_control().sneak for _,sgr in ipairs(self.assign_to_seat_group) do if self:check_seat_group_access(pname, sgr) then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==sgr and not self.seatp[seatid] and (not self.seat_groups[sgr].require_doors_open or doors_open) then self:get_on(clicker, seatid) return end end end end minetest.chat_send_player(pname, attrans("Can't get on: wagon full or doors closed!")) minetest.chat_send_player(pname, attrans("Use Sneak+rightclick to bypass closed doors!")) else self:show_get_on_form(pname) end end end) end function wagon:get_on(clicker, seatno) if not self.seatp then self.seatp={}end if not self.seatpc then self.seatpc={}end--player controls in driver stands if not self.seats[seatno] then return end local oldno=self:get_seatno(clicker:get_player_name()) if oldno then atprint("get_on: clearing oldno",seatno) advtrains.player_to_train_mapping[clicker:get_player_name()]=nil advtrains.clear_driver_hud(clicker:get_player_name()) self.seatp[oldno]=nil end if self.seatp[seatno] and self.seatp[seatno]~=clicker:get_player_name() then atprint("get_on: throwing off",self.seatp[seatno],"from seat",seatno) self:get_off(seatno) end atprint("get_on: attaching",clicker:get_player_name()) self.seatp[seatno] = clicker:get_player_name() self.seatpc[seatno] = clicker:get_player_control_bits() advtrains.player_to_train_mapping[clicker:get_player_name()]=self.train_id clicker:set_attach(self.object, "", self.seats[seatno].attach_offset, {x=0,y=0,z=0}) clicker:set_eye_offset(self.seats[seatno].view_offset, self.seats[seatno].view_offset) end function wagon:get_off_plr(pname) local no=self:get_seatno(pname) if no then self:get_off(no) end end function wagon:get_seatno(pname) for no, cont in pairs(self.seatp) do if cont==pname then return no end end return nil end function wagon:get_off(seatno) if not self.seatp[seatno] then return end local pname = self.seatp[seatno] local clicker = minetest.get_player_by_name(pname) advtrains.player_to_train_mapping[pname]=nil advtrains.clear_driver_hud(pname) self.seatp[seatno]=nil self.seatpc[seatno]=nil if clicker then atprint("get_off: detaching",clicker:get_player_name()) clicker:set_detach() clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) local gp=self:train() --code as in step - automatic get on if self.door_entry and gp.door_open and gp.door_open~=0 and gp.velocity==0 and gp.index and gp.path then local index=advtrains.get_real_path_index(gp, self.pos_in_train) --using the mapping created by the trainlogic globalstep for i, ino in ipairs(self.door_entry) do local aci = index + ino*(self.wagon_flipped and -1 or 1) local ix1=gp.path[math.floor(aci)] local ix2=gp.path[math.floor(aci+1)] -- the two wanted positions are ix1 and ix2 + (2nd-1st rotated by 90deg) -- (x z) rotated by 90deg is (-z x) (http://stackoverflow.com/a/4780141) -- multiplied by 2 here, to place off on platform, y of add is 1. local add = { x = (ix2.z-ix1.z)*gp.door_open, y = 0, z = (ix1.x-ix2.x)*gp.door_open} local oadd = { x = (ix2.z-ix1.z)*gp.door_open*2, y = 1, z = (ix1.x-ix2.x)*gp.door_open*2} local platpos=vector.round(vector.add(ix1, add)) local offpos=vector.round(vector.add(ix1, oadd)) atprint("platpos:", platpos, "offpos:", offpos) if minetest.get_item_group(minetest.get_node(platpos).name, "platform")>0 then minetest.after(0.2, function() clicker:setpos(offpos) end) return end end else--if not door_entry, or paths missing, fall back to old method local objpos=advtrains.round_vector_floor_y(self.object:getpos()) local yaw=self.object:getyaw() local isx=(yaw < math.pi/4) or (yaw > 3*math.pi/4 and yaw < 5*math.pi/4) or (yaw > 7*math.pi/4) --abuse helper function for _,r in ipairs({-1, 1}) do local p=vector.add({x=isx and r or 0, y=0, z=not isx and r or 0}, objpos) local offp=vector.add({x=isx and r*2 or 0, y=1, z=not isx and r*2 or 0}, objpos) if minetest.get_item_group(minetest.get_node(p).name, "platform")>0 then minetest.after(0.2, function() clicker:setpos(offp) end) return end end end end end function wagon:show_get_on_form(pname) if not self.initialized then return end if #self.seats==0 then if self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(pname, "advtrains_inv_"..self.unique_id, self:get_inventory_formspec(pname)) end return end local form, comma="size[5,8]label[0.5,0.5;"..attrans("Select seat:").."]textlist[0.5,1;4,6;seat;", "" for seatno, seattbl in ipairs(self.seats) do local addtext, colorcode="", "" if self.seatp and self.seatp[seatno] then colorcode="#FF0000" addtext=" ("..self.seatp[seatno]..")" end form=form..comma..colorcode..seattbl.name..addtext comma="," end form=form..";0,false]" if self.has_inventory and self.get_inventory_formspec then form=form.."button_exit[1,7;3,1;inv;"..attrans("Show Inventory").."]" end minetest.show_formspec(pname, "advtrains_geton_"..self.unique_id, form) end function wagon:show_wagon_properties(pname) local numsgr=0 if self.seat_groups then numsgr=#self.seat_groups end if not self.seat_access then self.seat_access={} end --[[ fields: seat access: empty: everyone checkbox: lock couples button: save ]] local form="size[5,"..(numsgr*1.5+7).."]" local at=0 if self.seat_groups then for sgr,sgrdef in pairs(self.seat_groups) do local text = attrans("Access to @1",sgrdef.name) form=form.."field[0.5,"..(0.5+at*1.5)..";4,1;sgr_"..sgr..";"..text..";"..(self.seat_access[sgr] or "").."]" at=at+1 end end form=form.."checkbox[0,"..(at*1.5)..";lock_couples;"..attrans("Lock couples")..";"..(self.lock_couples and "true" or "false").."]" if self:train() then --just in case form=form.."field[0.5,"..(1.5+at*1.5)..";4,1;text_outside;"..attrans("Text displayed outside on train")..";"..(self:train().text_outside or "").."]" form=form.."field[0.5,"..(2.5+at*1.5)..";4,1;text_inside;"..attrans("Text displayed inside train")..";"..(self:train().text_inside or "").."]" end form=form.."button_exit[0.5,"..(3+at*1.5)..";4,1;save;"..attrans("Save wagon properties").."]" minetest.show_formspec(pname, "advtrains_prop_"..self.unique_id, form) end minetest.register_on_player_receive_fields(function(player, formname, fields) return advtrains.pcall(function() local uid=string.match(formname, "^advtrains_geton_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then if fields.inv then if wagon.has_inventory and wagon.get_inventory_formspec then minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..uid, wagon:get_inventory_formspec(player:get_player_name())) end elseif fields.seat then local val=minetest.explode_textlist_event(fields.seat) if val and val.type~="INV" and not wagon.seatp[player:get_player_name()] then --get on wagon:get_on(player, val.index) --will work with the new close_formspec functionality. close exactly this formspec. minetest.show_formspec(player:get_player_name(), formname, "") end end end end end uid=string.match(formname, "^advtrains_seating_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then local pname=player:get_player_name() local no=wagon:get_seatno(pname) if no then if wagon.seat_groups then wagon:seating_from_key_helper(pname, fields, no) end end end end end uid=string.match(formname, "^advtrains_prop_(.+)$") if uid then for _,wagon in pairs(minetest.luaentities) do if wagon.is_wagon and wagon.initialized and wagon.unique_id==uid then local pname=player:get_player_name() if pname~=wagon.owner then return true end if fields.save or not fields.quit then for sgr,sgrdef in pairs(wagon.seat_groups) do if fields["sgr_"..sgr] then local fcont = fields["sgr_"..sgr] wagon.seat_access[sgr] = fcont~="" and fcont or nil end end if fields.lock_couples then wagon.lock_couples = fields.lock_couples == "true" end if fields.text_outside then if fields.text_outside~="" then wagon:train().text_outside=fields.text_outside else wagon:train().text_outside=nil end end if fields.text_inside then if fields.text_inside~="" then wagon:train().text_inside=fields.text_inside else wagon:train().text_inside=nil end end end end end end end) end) function wagon:seating_from_key_helper(pname, fields, no) local sgr=self.seats[no].group for _,access in ipairs(self.seat_groups[sgr].access_to) do if fields["sgr_"..access] and self:check_seat_group_access(pname, access) then for seatid, seatdef in ipairs(self.seats) do if seatdef.group==access and not self.seatp[seatid] then self:get_on(minetest.get_player_by_name(pname), seatid) return end end end end if fields.inv and self.has_inventory and self.get_inventory_formspec then minetest.show_formspec(player:get_player_name(), "advtrains_inv_"..self.unique_id, wagon:get_inventory_formspec(player:get_player_name())) end if fields.prop and self.owner==pname then self:show_wagon_properties(pname) end if fields.dcwarn then minetest.chat_send_player(pname, attrans("Doors are closed! Use Sneak+rightclick to ignore the closed doors and get off!")) end if fields.off then self:get_off(no) end end function wagon:check_seat_group_access(pname, sgr) if not self.seat_access then return true end local sae=self.seat_access[sgr] if not sae or sae=="" then return true end for name in string.gmatch(sae, "%S+") do if name==pname then return true end end return false end function wagon:reattach_all() if not self.seatp then self.seatp={} end for seatno, pname in pairs(self.seatp) do local p=minetest.get_player_by_name(pname) if p then self:get_on(p ,seatno) end end end function advtrains.register_wagon(sysname_p, prototype, desc, inv_img) local sysname = sysname_p if not string.match(sysname, ":") then sysname = "advtrains:"..sysname_p end setmetatable(prototype, {__index=wagon}) minetest.register_entity(":"..sysname,prototype) minetest.register_craftitem(":"..sysname, { description = desc, inventory_image = inv_img, wield_image = inv_img, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) return advtrains.pcall(function() if not pointed_thing.type == "node" then return end local node=minetest.get_node_or_nil(pointed_thing.under) if not node then atprint("[advtrains]Ignore at placer position") return itemstack end local nodename=node.name if(not advtrains.is_track_and_drives_on(nodename, prototype.drives_on)) then atprint("no track here, not placing.") return itemstack end if not minetest.check_player_privs(placer, {train_place = true }) and minetest.is_protected(pointed_thing.under, placer:get_player_name()) then minetest.record_protection_violation(pointed_thing.under, placer:get_player_name()) return end local tconns=advtrains.get_track_connections(node.name, node.param2) local yaw = placer:get_look_horizontal() + (math.pi/2) local plconnid = advtrains.yawToClosestConn(yaw, tconns) local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on) if not prevpos then return end local id=advtrains.create_new_train_at(pointed_thing.under, prevpos) local ob=minetest.add_entity(pointed_thing.under, sysname) if not ob then atprint("couldn't add_entity, aborting") end local le=ob:get_luaentity() le.owner=placer:get_player_name() local wagon_uid=le:init_new_instance(id, {}) advtrains.add_wagon_to_train(le, id) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end) end, }) end --[[ wagons can define update_animation(self, velocity) if they have a speed-dependent animation this function will be called when the velocity vector changes or every 2 seconds. ]]