-- Route programming system --[[ Progamming routes: 1. Select "program new route" in the signalling dialog -> route_start marker will appear to designate route-program mode 2. Do those actions in any order: A. punch a TCB marker node to proceed route along this TCB. This will only work if this is actually a TCB bordering the current TS, and will place a route_set marker and shift to the next TS B. right-click a turnout to switch it (no impact to route programming C. punch a turnout (or some other passive component) to fix its state (toggle) for the route. A sprite telling "Route Fix" will show that fact. 3. To complete route setting, use the chat command '/at_program_route '. The last punched TCB will get a 'route end' marker The end of a route should be at another signal facing the same direction as the entrance signal, however this is not enforced and left up to the signal engineer (the programmer) The route visualization will also be used to visualize routes after they have been programmed. ]]-- -- TODO duplicate local lntrans = { "A", "B" } local function sigd_to_string(sigd) return minetest.pos_to_string(sigd.p).." / "..lntrans[sigd.s] end -- table with objectRefs local markerent = {} minetest.register_entity("advtrains_interlocking:routemarker", { visual = "mesh", mesh = "trackplane.b3d", textures = {"at_il_route_set.png"}, collisionbox = {-1,-0.5,-1, 1,-0.4,1}, visual_size = {x=10, y=10}, on_punch = function(self) self.object:remove() end, get_staticdata = function() return "STATIC" end, on_activate = function(self, sdata) if sdata=="STATIC" then self.object:remove() end end, static_save = false, }) -- Spawn or update a route marker entity -- pos: position where this is going to be -- key: something unique to determine which entity to remove if this was set before -- img: texture local function routemarker(context, pos, key, img, yaw, itex) if not markerent[context] then markerent[context] = {} end if markerent[context][key] then markerent[context][key]:remove() end local obj = minetest.add_entity(vector.add(pos, {x=0, y=0.3, z=0}), "advtrains_interlocking:routemarker") if not obj then return end obj:set_yaw(yaw) obj:set_properties({ infotext = itex, textures = {img}, }) markerent[context][key] = obj end minetest.register_entity("advtrains_interlocking:routesprite", { visual = "sprite", textures = {"at_il_turnout_free.png"}, collisionbox = {-0.2,-0.2,-0.2, 0.2,0.2,0.2}, visual_size = {x=1, y=1}, on_punch = function(self) if self.callback then self.callback() end self.object:remove() end, get_staticdata = function() return "STATIC" end, on_activate = function(self, sdata) if sdata=="STATIC" then self.object:remove() end end, static_save = false, }) -- Spawn or update a route sprite entity -- pos: position where this is going to be -- key: something unique to determine which entity to remove if this was set before -- img: texture local function routesprite(context, pos, key, img, itex, callback) if not markerent[context] then markerent[context] = {} end if markerent[context][key] then markerent[context][key]:remove() end local obj = minetest.add_entity(vector.add(pos, {x=0, y=0, z=0}), "advtrains_interlocking:routesprite") if not obj then return end obj:set_properties({ infotext = itex, textures = {img}, }) if callback then obj:get_luaentity().callback = callback end markerent[context][key] = obj end --[[ Route definition: route = { name = [n] = { next = , -- of the next (note: next) TCB on the route locks = { = "state"} -- route locks of this route segment } terminal = , aspect = ,--note, might change in future } The first item in the TCB path (namely i=0) is always the start signal of this route, so this is left out. All subsequent entries, starting from 1, contain: - all route locks of the segment on TS between the (i-1). and the i. TCB - the next TCB signal describer in proceeding direction of the route. 'Terminal' once again repeats the "next" entry of the last route segment. It is needed for distant signal aspect determination. If it is not set, the distant signal aspect is determined as DANGER. ]]-- local function chat(pname, message) minetest.chat_send_player(pname, "[Route programming] "..message) end local function clear_lock(locks, pname, pts) locks[pts] = nil chat(pname, pts.." is no longer affected when this route is set.") end local function otherside(s) if s==1 then return 2 else return 1 end end function advtrains.interlocking.clear_visu_context(context) if not markerent[context] then return end for key, obj in pairs(markerent[context]) do obj:remove() end markerent[context] = nil end -- visualize route. 'context' is a string that identifies the context of this visualization -- e.g. prog_ or vis_ for later visualizations -- last 2 parameters are only to be used in the context of route programming! function advtrains.interlocking.visualize_route(origin, route, context, tmp_lcks, pname) advtrains.interlocking.clear_visu_context(context) local oyaw = 0 local onode_ok, oconns, orhe = advtrains.get_rail_info_at(origin.p, advtrains.all_tracktypes) if onode_ok then oyaw = advtrains.dir_to_angle(oconns[origin.s].c) end routemarker(context, origin.p, "rte_origin", "at_il_route_start.png", oyaw, route.name) local c_sigd = origin for k,v in ipairs(route) do c_sigd = v.next -- display route path -- Final "next" marker can be EOI, thus undefined. This is legitimate. if c_sigd then local yaw = 0 local node_ok, conns, rhe = advtrains.get_rail_info_at(c_sigd.p, advtrains.all_tracktypes) if node_ok then yaw = advtrains.dir_to_angle(conns[c_sigd.s].c) end local img = "at_il_route_set.png" if k==#route and not tmp_lcks then img = "at_il_route_end.png" end routemarker(context, c_sigd.p, "rte"..k, img, yaw, route.name.." #"..k) end -- display locks for pts, state in pairs(v.locks) do local pos = minetest.string_to_pos(pts) routesprite(context, pos, "fix"..k..pts, "at_il_route_lock.png", "Fixed in state '"..state.."' by route "..route.name.." until segment #"..k.." is freed.") end end -- The presence of tmp_lcks tells us that we are displaying during route programming. if tmp_lcks then -- display route end markers at appropriate places (check next TS, if it exists) local terminal = c_sigd if terminal then local term_tcbs = advtrains.interlocking.db.get_tcbs(terminal) if term_tcbs.ts_id then local over_ts = advtrains.interlocking.db.get_ts(term_tcbs.ts_id) for i, sigd in ipairs(over_ts.tc_breaks) do if not vector.equals(sigd.p, terminal.p) then local yaw = 0 local node_ok, conns, rhe = advtrains.get_rail_info_at(sigd.p, advtrains.all_tracktypes) if node_ok then yaw = advtrains.dir_to_angle(conns[otherside(sigd.s)].c) end routemarker(context, sigd.p, "rteterm"..i, "at_il_route_end.png", yaw, route.name.." Terminal "..i) end end end end -- display locks set by player for pts, state in pairs(tmp_lcks) do local pos = advtrains.decode_pos(pts) routesprite(context, pos, "fixp"..pts, "at_il_route_lock_edit.png", "Fixed in state '"..state.."' by route "..route.name.." (punch to unfix)", function() clear_lock(tmp_lcks, pname, pts) end) end end end local player_rte_prog = {} function advtrains.interlocking.init_route_prog(pname, sigd, default_route) if not minetest.check_player_privs(pname, "interlocking") then minetest.chat_send_player(pname, "Insufficient privileges to use this!") return end local rp = { origin = sigd, } if default_route then rp.route = table.copy(default_route) -- "Step back one section", but keeping turnouts local last_route = rp.route[#rp.route] if last_route then rp.tmp_lcks = last_route.locks rp.route[#rp.route] = nil end rp.route.name = "PROG["..pname.."]" else rp.route = { name = "PROG["..pname.."]" } rp.tmp_lcks = {} end player_rte_prog[pname] = rp advtrains.interlocking.visualize_route(sigd, rp.route, "prog_"..pname, rp.tmp_lcks, pname) minetest.chat_send_player(pname, "Route programming mode active. Punch TCBs to add route segments, punch turnouts to lock them.") end local function get_last_route_item(origin, route) if #route == 0 then return origin end return route[#route].next end local function do_advance_route(pname, rp, sigd, tsref) table.insert(rp.route, {next = sigd, locks = rp.tmp_lcks}) rp.tmp_lcks = {} chat(pname, "Added track section '"..(tsref and (tsref.name or "") or "--EOI--").."' to the route.") end local function finishrpform(pname) local rp = player_rte_prog[pname] if not rp then return end local form = "size[7,6]label[0.5,0.5;Finish programming route]" local terminal = get_last_route_item(rp.origin, rp.route) if terminal then local term_tcbs = advtrains.interlocking.db.get_tcbs(terminal) if term_tcbs.signal then local signalname = (term_tcbs.signal_name or "") .. sigd_to_string(terminal) form = form .. "label[0.5,1.5;Route ends at signal:]" form = form .. "label[0.5,2 ;"..signalname.."]" else form = form .. "label[0.5,1.5;WARNING: Route does not end at a signal.]" form = form .. "label[0.5,2 ;Routes should in most cases end at signals.]" form = form .. "label[0.5,2.5;Cancel if you are unsure!]" end else form = form .. "label[0.5,1.5;Route leads into]" form = form .. "label[0.5,2 ;non-interlocked area]" end form = form.."field[0.8,3.5;5.2,1;name;Enter Route Name;]" form = form.."button_exit[0.5,4.5; 5,1;save;Save Route]" minetest.show_formspec(pname, "at_il_routepf", form) end local function check_advance_valid(tcbpos, rp) -- track circuit break, try to advance route over it local lri = get_last_route_item(rp.origin, rp.route) if not lri then return false, false end local is_endpoint = false local this_sigd, this_ts, adv_side if vector.equals(lri.p, tcbpos) then -- If the player just punched the last TCB again, it's of course possible to -- finish the route here (although it can't be advanced by here. -- Fun fact: you can now program routes that end exactly where they begin :) is_endpoint = true this_sigd = lri else -- else, we need to check whether this TS actually borders local start_tcbs = advtrains.interlocking.db.get_tcbs(lri) if not start_tcbs.ts_id then return false, false end this_ts = advtrains.interlocking.db.get_ts(start_tcbs.ts_id) for _,sigd in ipairs(this_ts.tc_breaks) do if vector.equals(sigd.p, tcbpos) then adv_side = otherside(sigd.s) end end if not adv_side then -- this TCB is not bordering to the section return false, false end this_sigd = {p=tcbpos, s=adv_side} end -- check whether the ts at the other end is capable of "end over" local adv_tcbs = advtrains.interlocking.db.get_tcbs(this_sigd) local next_tsid = adv_tcbs.ts_id local can_over, over_ts, next_tc_bs = false, nil, nil local cannotover_rsn = "Next section is diverging (>2 TCBs)" if next_tsid then -- you may not advance over EOI. While this is technically possible, -- in practise this just enters an unnecessary extra empty route item. over_ts = advtrains.interlocking.db.get_ts(adv_tcbs.ts_id) next_tc_bs = over_ts.tc_breaks can_over = #next_tc_bs <= 2 else cannotover_rsn = "End of interlocking" end local over_sigd = nil if can_over then if next_tc_bs and #next_tc_bs == 2 then local sdt if vector.equals(next_tc_bs[1].p, tcbpos) then sdt = next_tc_bs[2] end if vector.equals(next_tc_bs[2].p, tcbpos) then sdt = next_tc_bs[1] end if not sdt then error("Inconsistency: "..dump(next_ts)) end -- swap TCB direction over_sigd = {p = sdt.p, s = otherside(sdt.s) } end end return is_endpoint, true, this_sigd, this_ts, can_over, over_ts, over_sigd, cannotover_rsn end local function show_routing_form(pname, tcbpos, message) local rp = player_rte_prog[pname] if not rp then return end local is_endpoint, advance_valid, this_sigd, this_ts, can_over, over_ts, over_sigd, cannotover_rsn = check_advance_valid(tcbpos, rp) -- at this place, advance_valid shows whether the current route can be advanced -- over this TCB. -- If it can: -- Advance over (continue programming) -- End here -- Advance and end (only <=2 TCBs, terminal signal needs to be known) -- if not: -- show nothing at all -- In all cases, Discard and Backtrack buttons needed. local form = "size[7,9.5]label[0.5,0.5;Advance/Complete Route]" if message then form = form .. "label[0.5,1;"..message.."]" end if advance_valid and not is_endpoint then form = form.. "label[0.5,1.8;Advance to next route section]" form = form.."image_button[0.5,2.2; 5,1;at_il_routep_advance.png;advance;]" form = form.. "label[0.5,3.5;-------------------------]" else form = form.. "label[0.5,2.3;This TCB is not suitable as]" form = form.. "label[0.5,2.8;route continuation.]" end if advance_valid or is_endpoint then form = form.. "label[0.5,3.8;Finish route HERE]" form = form.."image_button[0.5, 4.2; 5,1;at_il_routep_end_here.png;endhere;]" if can_over then form = form.. "label[0.5,5.3;Finish route at end of NEXT section]" form = form.."image_button[0.5,5.7; 5,1;at_il_routep_end_over.png;endover;]" else form = form.. "label[0.5,5.3;Advancing over next section is]" form = form.. "label[0.5,5.8;impossible at this place.]" if cannotover_rsn then form = form.. "label[0.5,6.3;"..cannotover_rsn.."]" end end end form = form.. "label[0.5,7;-------------------------]" if #rp.route > 0 then form = form.."button[0.5,7.4; 5,1;retract;Step back one section]" end form = form.."button[0.5,8.4; 5,1;cancel;Cancel route programming]" minetest.show_formspec(pname, "at_il_rprog_"..minetest.pos_to_string(tcbpos), form) end minetest.register_on_player_receive_fields(function(player, formname, fields) local pname = player:get_player_name() local tcbpts = string.match(formname, "^at_il_rprog_([^_]+)$") local tcbpos if tcbpts then tcbpos = minetest.string_to_pos(tcbpts) end if tcbpos then -- RPROG form local rp = player_rte_prog[pname] if not rp then minetest.close_formspec(pname, formname) return end local is_endpoint, advance_valid, this_sigd, this_ts, can_over, over_ts, over_sigd = check_advance_valid(tcbpos, rp) if advance_valid then if fields.advance then -- advance route if not is_endpoint then do_advance_route(pname, rp, this_sigd, this_ts) end end if fields.endhere then if not is_endpoint then do_advance_route(pname, rp, this_sigd, this_ts) end finishrpform(pname) end if can_over and fields.endover then if not is_endpoint then do_advance_route(pname, rp, this_sigd, this_ts) end do_advance_route(pname, rp, over_sigd, over_ts) finishrpform(pname) end end if fields.retract then if #rp.route <= 0 then minetest.close_formspec(pname, formname) return end rp.tmp_locks = rp.route[#rp.route].locks rp.route[#rp.route] = nil chat(pname, "Route section "..(#rp.route+1).." removed.") end if fields.cancel then player_rte_prog[pname] = nil advtrains.interlocking.clear_visu_context("prog_"..pname) chat(pname, "Route discarded.") minetest.close_formspec(pname, formname) return end advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname, rp.tmp_lcks, pname) minetest.close_formspec(pname, formname) return end if formname == "at_il_routepf" then if not fields.save or not fields.name then return end if fields.name == "" then -- show form again finishrpform(pname) return end local rp = player_rte_prog[pname] if rp then if #rp.route <= 0 then chat(pname, "Cannot program route without a target") return end local tcbs = advtrains.interlocking.db.get_tcbs(rp.origin) if not tcbs then chat(pname, "The origin TCB has become unknown during programming. Try again.") return end local terminal = get_last_route_item(rp.origin, rp.route) rp.route.terminal = terminal rp.route.name = fields.name -- new routes now always use the rscache rp.route.use_rscache = true table.insert(tcbs.routes, rp.route) advtrains.interlocking.clear_visu_context("prog_"..pname) player_rte_prog[pname] = nil chat(pname, "Successfully programmed route.") advtrains.interlocking.show_route_edit_form(pname, rp.origin, #tcbs.routes) return end end end) -- Central route programming punch callback minetest.register_on_punchnode(function(pos, node, player, pointed_thing) local pname = player:get_player_name() if not minetest.check_player_privs(pname, "interlocking") then return end local rp = player_rte_prog[pname] if rp then -- determine what the punched node is if minetest.get_item_group(node.name, "at_il_track_circuit_break") >= 1 then -- get position of the assigned tcb local meta = minetest.get_meta(pos) local tcbpts = meta:get_string("tcb_pos") if tcbpts == "" then chat(pname, "This TCB is unconfigured, you first need to assign it to a rail") return end local tcbpos = minetest.string_to_pos(tcbpts) -- show formspec show_routing_form(pname, tcbpos) advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname, rp.tmp_lcks, pname) return end if advtrains.is_passive(pos) then local pts = advtrains.encode_pos(pos) if rp.tmp_lcks[pts] then clear_lock(rp.tmp_lcks, pname, pts) else local state = advtrains.getstate(pos) rp.tmp_lcks[pts] = state chat(pname, pts.." is held in "..state.." position when this route is set and freed ") end advtrains.interlocking.visualize_route(rp.origin, rp.route, "prog_"..pname, rp.tmp_lcks, pname) return end end end) --TODO on route setting -- routes should end at signals. complete route setting by punching a signal, and command as exceptional route completion -- Create simpler way to advance a route to the next tcb/signal on simple sections without turnouts