local S = attrans advtrains.register_wagon("engine_industrial", { mesh="advtrains_engine_industrial.b3d", textures = {"advtrains_engine_industrial.png"}, drives_on={default=true}, max_speed=20, seats = { { name=S("Driver Stand (right)"), attach_offset={x=5, y=-3, z=-8}, view_offset={x=5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, { name=S("Driver Stand (left)"), attach_offset={x=5, y=7, z=-8}, view_offset={x=-5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {}, driving_ctrl_access = true, }, }, assign_to_seat_group = {"dstand"}, visual_size = {x=1, y=1}, wagon_span=2.6, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", }, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png") --big-- advtrains.register_wagon("engine_industrial_big", { mesh="advtrains_engine_industrial_big.b3d", textures = {"advtrains_engine_industrial_big.png"}, drives_on={default=true}, max_speed=30, seats = { { name=S("Driver Stand (right)"), attach_offset={x=5, y=7, z=20}, view_offset={x=5.2, y=-4, z=11}, driving_ctrl_access=true, group = "dstand", }, { name=S("Driver Stand (left)"), attach_offset={x=5, y=-3, z=-8}, view_offset={x=-5.2, y=-4, z=0}, driving_ctrl_access=true, group = "dstand", }, }, seat_groups = { dstand={ name = "Driver Stand", access_to = {}, driving_ctrl_access = true, }, }, assign_to_seat_group = {"dstand"}, visual_size = {x=1, y=1}, wagon_span=4, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, horn_sound = "advtrains_industrial_horn", }, S("Big Industrial Train Engine"), "advtrains_engine_industrial_inv.png") advtrains.register_wagon("wagon_tank", { mesh="advtrains_wagon_tank.b3d", textures = {"advtrains_wagon_tank.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=2.2, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = advtrains.standard_inventory_formspec, inventory_list_sizes = { box=8*3, }, }, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png") advtrains.register_wagon("wagon_wood", { mesh="advtrains_wagon_wood.b3d", textures = {"advtrains_wagon_wood.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=1.8, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = advtrains.standard_inventory_formspec, inventory_list_sizes = { box=8*3, }, }, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")