/advtrains_train_track/models/

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "cpp_api/s_server.h"
#include "cpp_api/s_internal.h"
#include "common/c_converter.h"

bool ScriptApiServer::getAuth(const std::string &playername,
		std::string *dst_password,
		std::set<std::string> *dst_privs)
{
	SCRIPTAPI_PRECHECKHEADER

	int error_handler = PUSH_ERROR_HANDLER(L);
	getAuthHandler();
	lua_getfield(L, -1, "get_auth");
	if (lua_type(L, -1) != LUA_TFUNCTION)
		throw LuaError("Authentication handler missing get_auth");
	lua_pushstring(L, playername.c_str());
	PCALL_RES(lua_pcall(L, 1, 1, error_handler));
	lua_remove(L, -2); // Remove auth handler
	lua_remove(L, error_handler);

	// nil = login not allowed
	if (lua_isnil(L, -1))
		return false;
	luaL_checktype(L, -1, LUA_TTABLE);

	std::string password;
	bool found = getstringfield(L, -1, "password", password);
	if (!found)
		throw LuaError("Authentication handler didn't return password");
	if (dst_password)
		*dst_password = password;

	lua_getfield(L, -1, "privileges");
	if (!lua_istable(L, -1))
		throw LuaError("Authentication handler didn't return privilege table");
	if (dst_privs)
		readPrivileges(-1, *dst_privs);
	lua_pop(L, 1);