ch_core.open_submod("podnebi", {privs = true, chat = true}) local biomy = { cold_desert = "bílá poušť", coniferous_forest_dunes = "písek v jehličnatém lese", coniferous_forest = "jehličnatý les", deciduous_forest = "příjemný les", deciduous_forest_shore = "pobřeží jehličnatého lesa", desert = "poušť", grassland_dunes = "písek u luk", grassland = "louka", icesheet = "ledovec", rainforest_swamp = "močál", rainforest = "tropický prales", sandstone_desert = "pískovcová poušť", savanna = "savana", savanna_shore = "pobřeží savany", snowy_grassland = "zimní louka", taiga = "tajga", tundra_beach = "pláž tundry", tundra_highland = "vysočina", tundra = "tundra", } local def = { description = "Vypíše údaje o podnebí na aktuální pozici", privs = {server = true}, func = function(player_name, param) local player = minetest.get_player_by_name(player_name) local player_pos = player and player:get_pos() if not player_pos then return false, "Vnitřní chyba serveru" end player_pos = vector.round(player_pos) local info = minetest.get_biome_data(player_pos) if not info then return false, "Chybná pozice" end local biome_name, humidity, heat = minetest.get_biome_name(info.biome) or "unknown", info.heat or 0, info.humidity or 0 if biomy[biome_name] ~= nil then biome_name = biomy[biome_name] elseif biome_name:sub(-6, -1) == "_under" and biomy[biome_name:sub(1, -7)] ~= nil then biome_name = biomy[biome_name:sub(1, -7)].."/katakomby" elseif biome_name:sub(-6, -1) == "_ocean" and biomy[biome_name:sub(1, -7)] ~= nil then biome_name = biomy[biome_name:sub(1, -7)].."/voda" end ch_core.systemovy_kanal(player_name, minetest.pos_to_string(player_pos).." biom: "..biome_name..", průměrná teplota: "..math.round(heat / 100 * 50 - 5).." °C, vlhkost: "..math.round(humidity).." % (nemusí dávat smysl)") return true end, } minetest.register_chatcommand("podnebí", def) minetest.register_chatcommand("podnebi", def) ch_core.close_submod("podnebi")