--couple.lua --defines couple entities. --advtrains:discouple --set into existing trains to split them when punched. --they are attached to the wagons. --[[fields wagon wagons keep their couple entity minetest-internal id inside the field discouple_id. if it refers to nowhere, they will spawn a new one if player is near ]] local print=function(t, ...) minetest.log("action", table.concat({t, ...}, " ")) minetest.chat_send_all(table.concat({t, ...}, " ")) end minetest.register_entity("advtrains:discouple", { visual="sprite", textures = {"advtrains_discouple.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual_size = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_discouple=true, on_activate=function(self, staticdata) if staticdata=="DISCOUPLE" then --couple entities have no right to exist further... self.object:remove() return end end, get_staticdata=function() return "DISCOUPLE" end, on_punch=function(self) advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua end, on_step=function(self, dtime) local t=os.clock() if not self.wagon then self.object:remove() end local velocityvec=self.wagon.object:getvelocity() self.updatepct_timer=(self.updatepct_timer or 0)-dtime if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.updatepct_timer<=0 then--only send update packet if something changed local flipsign=self.wagon.wagon_flipped and -1 or 1 self.object:setpos(vector.add(self.wagon.object:getpos(), {y=0, x=-math.sin(self.wagon.object:getyaw())*self.wagon.wagon_span*flipsign, z=math.cos(self.wagon.object:getyaw())*self.wagon.wagon_span*flipsign})) self.object:setvelocity(velocityvec) self.updatepct_timer=2 end printbm("discouple_step", t) end, }) --advtrains:couple --when two trains overlap with their end-positions, this entity will be spawned and both trains set its id into appropiate fields for them to know when to free them again. The entity will destroy automatically when it recognizes that any of the trains left the common position. --[[fields train_id_1 train_id_2 train1_is_backpos train2_is_backpos ]] minetest.register_entity("advtrains:couple", { visual="sprite", textures = {"advtrains_couple.png"}, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual_size = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_couple=true, on_activate=function(self, staticdata) if staticdata=="COUPLE" then --couple entities have no right to exist further... self.object:remove() return end end, get_staticdata=function(self) return "COUPLE" end, on_rightclick=function(self) if not self.train_id_1 or not self.train_id_2 then return end local id1, id2=self.train_id_1, self.train_id_2 if self.train1_is_backpos and not self.train2_is_backpos then advtrains.do_connect_trains(id1, id2) --case 2 (second train is front) elseif self.train2_is_backpos and not self.train1_is_backpos then advtrains.do_connect_trains(id2, id1) --case 3 elseif self.train1_is_backpos and self.train2_is_backpos then advtrains.invert_train(id2) advtrains.do_connect_trains(id1, id2) --case 4 elseif not self.train1_is_backpos and not self.train2_is_backpos then advtrains.invert_train(id1) advtrains.do_connect_trains(id1, id2) end self.object:remove() end, on_step=function(self, dtime) local t=os.clock() if not self.train_id_1 or not self.train_id_2 then print("wtf no train ids?")return end local train1=advtrains.trains[self.train_id_1] local train2=advtrains.trains[self.train_id_2] if not train1 or not train2 or not train1.path or not train2.path or not train1.index or not train2.index then self.object:remove() return end local tp1 if not self.train1_is_backpos then tp1=advtrains.get_real_index_position(train1.path, train1.index) else tp1=advtrains.get_real_index_position(train1.path, advtrains.get_train_end_index(train1)) end local tp2 if not self.train2_is_backpos then tp2=advtrains.get_real_index_position(train2.path, train2.index) else tp2=advtrains.get_real_index_position(train2.path, advtrains.get_train_end_index(train2)) end if not tp1 or not tp2 or not (vector.distance(tp1,tp2)<0.5) then self.object:remove() return else local pos_median=advtrains.pos_median(tp1, tp2) if not vector.equals(pos_median, self.object:getpos()) then self.object:setpos(pos_median) end end printbm("couple step", t) end, })