--damage.lua --a globalstep that damages players overrolled by trains. local tmr=0 minetest.register_globalstep(function(dtime) tmr=tmr-dtime if tmr<=0 then for _, player in pairs(minetest.get_connected_players()) do local pos=player:getpos() for _, object in pairs(minetest.get_objects_inside_radius(pos, 1)) do local le=object:get_luaentity() if le and le.is_wagon and le.initialized and le:train() then if le.driver~=player and math.abs(le:train().velocity)>2 then --player:punch(object, 1000, {damage={fleshy=3*math.abs(le:train().velocity)}}) player:set_hp(player:get_hp()-math.abs(le:train().velocity)-3) end end end end tmr=0.5 end end)