-- all nodes that do not fit in any other category -- Author: Och_Noe -- Licence: LGPL 2.1 -- local own_name = "advtrains_platform" -- bricks / blocks list_default = { "default:desert_sandstone_brick", "default:desert_stonebrick", "default:silver_sandstone_brick", "default:brick", "default:stone", "default:sandstone", "default:obsidian_glass", "default:dirt", "default:dirt_with_grass", "default:desert_stone", "default:desert_sandstone", -- added 2018-10-16 "default:desert_sandstone_brick", -- added 2018-10-26 "default:cobble", } list_moreblocks = { "moreblocks:cactus_brick", "moreblocks:coal_stone_bricks", "moreblocks:grey_bricks", "moreblocks:iron_stone_bricks", "moreblocks:stone_tile", -- added 2019-01-19 "moreblocks:split_stone_tile", "moreblocks:split_stone_tile_alt", } list_ethereal = { "ethereal:icebrick", "ethereal:bamboo_dirt" } -- added 2018-10-16 list_errata= { "minetest_errata:desert_sandstone_cobble", "minetest_errata:mossy_stone_tile", "minetest_errata:mossystone", "minetest_errata:sandstone_cobble", "minetest_errata:silver_sandstone_cobble", } -- wood list_wood= { "default:acacia_wood", "default:aspen_wood", "default:junglewood", "default:pine_wood", "default:wood" } list_wood_ethereal = { "ethereal:banana_wood", "ethereal:birch_wood", "ethereal:frost_wood", "ethereal:palm_wood", "ethereal:redwood_wood", "ethereal:willow_wood", "ethereal:yellow_wood", "ethereal:bamboo_floor" } list_wood_maple = { "maple:maple_wood" } -- metal blocks list_moreores = { "moreores:mithril_block" } -- wool -- ? -- technic - added 2019-03-11 list_technic = { "technic:marble" } for _,name in pairs(list_default) do advtrains.register_platform(own_name,name) end if minetest.get_modpath("moreblocks") then for _,name in pairs(list_moreblocks) do advtrains.register_platform(own_name,name) end end -- added 2018-10-16 if minetest.get_modpath("minetest_errata") then for _,name in pairs(list_errata) do advtrains.register_platform(own_name,name) end end for _,name in pairs(list_wood) do advtrains.register_platform(own_name,name) end if minetest.get_modpath("ethereal") then for _,name in pairs(list_ethereal) do advtrains.register_platform(own_name,name) end for _,name in pairs(list_wood_ethereal) do advtrains.register_platform(own_name,name) end end if minetest.get_modpath("maple") then for _,name in pairs(list_wood_maple) do advtrains.register_platform(own_name,name) end end if minetest.get_modpath("moreores") then for _,name in pairs(list_moreores) do advtrains.register_platform(own_name,name) end end if minetest.get_modpath("technic") then for _,name in pairs(list_technic) do advtrains.register_platform(own_name,name) end end local woodpath_lengths = { { 5,10 }, { 5,20 }, { 5,25 }, { 10,10 }, { 10,20 }, { 10,25 }, { 20,20 }, { 20,25 }, { 25,25 }, } local path_names = { "wood", "cobble", "stonebrick" } local tile_name = { "default_wood.png" , "default_cobble.png", "default_stone_brick.png"} local sound_name = { default.node_sound_wood_defaults() , default.node_sound_stone_defaults(), default.node_sound_stone_defaults(), } local full_wood = { "default:wood", "default:cobble", "default:stonebrick" } local half_wood = { "stairs:slab_wood" , "stairs:slab_cobble", "stairs:slab_stonebrick" } local adv_track = "advtrains:dtrack_placer" if minetest.get_modpath("moreblocks") then table.insert(path_names, "tar" ) table.insert(path_names, "stone tile" ) table.insert(tile_name, "moreblocks_tar.png" ) table.insert(tile_name, "moreblocks_stone_tile.png" ) table.insert(sound_name, default.node_sound_stone_defaults() ) table.insert(sound_name, default.node_sound_stone_defaults() ) table.insert(full_wood, "moreblocks:tar" ) table.insert(full_wood, "moreblocks:stone_tile" ) table.insert(half_wood, "moreblocks:slab_tar" ) table.insert(half_wood, "moreblocks:slab_stone_tile" ) end for nr = 1,#path_names do for _,lengths in pairs(woodpath_lengths) do local b = lengths[1] -- "back" in 1/10 nodes local f = lengths[2] -- "front" in 1/10 nodes local h = string.format(":"..path_names[nr]:gsub(" ","_") .."path_track_%02d%02d",b,f) local d = string.format(path_names[nr] .." level crossing %02d-%02d",b,f) local h2 = string.format(":"..path_names[nr]:gsub(" ","_") .."path_track_narrow_%02d%02d",b,f) local d2 = string.format(path_names[nr] .." level crossing (narrow) %02d-%02d",b,f) minetest.register_node(own_name..h, { tiles = { tile_name[nr], }, description = d, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.5, -0.5, b/-10, 0.5, -0.4, f/10}, } }, groups = {choppy = 2, oddly_breakable_by_hand = 2, not_blocking_trains = 1}, sounds = sound_name[nr], on_place = minetest.rotate_node, }) minetest.register_node(own_name..h2, { tiles = { tile_name[nr], }, description = d2, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", node_box = { type = "fixed", fixed = { {-0.4, -0.5, b/-10, 0.4, -0.4, f/10}, } }, groups = {choppy = 2, oddly_breakable_by_hand = 2, not_blocking_trains = 1}, sounds = sound_name[nr], on_place = minetest.rotate_node, }) local craft = { { "","","" } , { "","","" } , { "","","" } } craft[3][2] = adv_track for y = 2,1,-1 do if (b>=5) and (f>=5) then b = b-5 f = f-5 craft[y][2] = full_wood[nr] end end for y = 2,1,-1 do if (b>=10) then b = b-10 craft[y][1] = full_wood[nr] elseif (b>=5) then b = b-5 craft[y][1] = half_wood[nr] end if (f>=10) then f = f-10 craft[y][3] = full_wood[nr] elseif (f>=5) then f = f-5 craft[y][3] = half_wood[nr] end end -- if (b>0) or (f>0) then -- print(h.." b: "..b.." f: "..f) -- else -- t_aus = "" -- for y=1,3 do -- for x=1,3 do -- t_aus = t_aus .. craft[y][x] .. ", " -- end -- end -- print(h..t_aus) -- end minetest.register_craft({ output = own_name..h, recipe = craft, replacements = { {adv_track,adv_track}, } }) minetest.register_craft({ output = own_name..h2, recipe = { { own_name..h } }, }) end -- 3 nodes long slope end minetest.register_node(own_name..":version_node", { description = own_name.." version node", tiles = {own_name.."_version_node.png"}, groups = {cracky = 3,not_in_creative_inventory=1}, }) minetest.register_craft({ output = own_name..":version_node", recipe = { { "advtrains_platform:platform_high_cobble" }, { "advtrains_platform:platform_high_stone" }, { adv_track }, }, })