From 34429b8154e45bc6acafd4d3af7a4f9b99f8b5c4 Mon Sep 17 00:00:00 2001 From: orwell96 Date: Wed, 29 Nov 2017 17:20:46 +0100 Subject: Change name of update_animation function I will use this for sounds, and so it needs to be changed to a more general name --- advtrains_train_steam/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/advtrains_train_steam/init.lua b/advtrains_train_steam/init.lua index 315104a..37c63a0 100755 --- a/advtrains_train_steam/init.lua +++ b/advtrains_train_steam/init.lua @@ -37,7 +37,7 @@ advtrains.register_wagon("newlocomotive", { visual_size = {x=1, y=1}, wagon_span=2.3, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - update_animation=function(self, velocity) + custom_on_velocity_change=function(self, velocity) if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity) @@ -105,7 +105,7 @@ advtrains.register_wagon("detailed_steam_engine", { visual_size = {x=1, y=1}, wagon_span=2.05, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, - update_animation=function(self, velocity) + custom_on_velocity_change=function(self, velocity) if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true) self.old_anim_velocity=advtrains.abs_ceil(velocity) -- cgit v1.2.3