advtrains.register_wagon("engine_industrial", { mesh="advtrains_engine_industrial.b3d", textures = {"advtrains_engine_industrial.png"}, drives_on={default=true}, max_speed=20, seats = { { name="Driver Stand (left)", attach_offset={x=-5, y=10, z=-10}, view_offset={x=0, y=10, z=0}, driving_ctrl_access=true, }, { name="Driver Stand (right)", attach_offset={x=5, y=10, z=-10}, view_offset={x=0, y=10, z=0}, driving_ctrl_access=true, }, }, visual_size = {x=1, y=1}, wagon_span=2.6, is_locomotive=true, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, }, "Industrial Train Engine", "advtrains_engine_industrial_inv.png") advtrains.register_wagon("wagon_tank", { mesh="advtrains_wagon_tank.b3d", textures = {"advtrains_wagon_tank.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=2.2, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = function(self) return "size[8,11]".. "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]".. "list[current_player;main;0,7;8,4;]".. "listring[]" end, inventory_list_sizes = { box=8*6, }, }, "Industrial tank wagon", "advtrains_wagon_tank_inv.png") advtrains.register_wagon("wagon_wood", { mesh="advtrains_wagon_wood.b3d", textures = {"advtrains_wagon_wood.png"}, seats = {}, drives_on={default=true}, max_speed=20, visual_size = {x=1, y=1}, wagon_span=1.8, collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0}, drops={"default:steelblock 4"}, has_inventory = true, get_inventory_formspec = function(self) return "size[8,11]".. "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,6;]".. "list[current_player;main;0,7;8,4;]".. "listring[]" end, inventory_list_sizes = { box=8*6, }, }, "Industrial wood wagon", "advtrains_wagon_wood_inv.png")