local modpath = minetest.get_modpath("currency") -- internationalization boilerplate local S, NS = dofile(modpath.."/intllib.lua") minetest.log("info", S("Currency mod loading...")) dofile(modpath.."/craftitems.lua") minetest.log("info", "[Currency] "..S("Craft_items Loaded!")) dofile(modpath.."/shop.lua") minetest.log("info", "[Currency] "..S("Shop Loaded!")) dofile(modpath.."/barter.lua") minetest.log("info", "[Currency] "..S("Barter Loaded!")) dofile(modpath.."/safe.lua") minetest.log("info", "[Currency] "..S("Safe Loaded!")) dofile(modpath.."/crafting.lua") minetest.log("info", "[Currency] "..S("Crafting Loaded!")) if minetest.settings:get_bool("creative_mode") then minetest.log("info", "[Currency] "..S("Creative mode in use, skipping basic income.")) else dofile(modpath.."/income.lua") minetest.log("info", "[Currency] "..S("Income Loaded!")) end