-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") function default.get_safe_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," ..pos.z local formspec = "size[8,9]".. "list[nodemeta:".. spos .. ";main;1,1;6,2;]".. "list[current_player;main;0,5;8,4;]".. "listring[nodemeta:".. spos .. ";main]".. "listring[current_player;main]" return formspec end local function has_safe_privilege(meta, player) local name = "" if player then if minetest.check_player_privs(player, "protection_bypass") then return true end name = player:get_player_name() end if name ~= meta:get_string("owner") then return false end return true end minetest.register_node("currency:safe", { description = S("Safe"), inventory_image = "safe_front.png", paramtype = "light", paramtype2 = "facedir", tiles = {"safe_side.png", "safe_side.png", "safe_side.png", "safe_side.png", "safe_side.png", "safe_front.png",}, is_ground_content = false, groups = {cracky=1}, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", S("Safe (owned by @1)", meta:get_string("owner"))) end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Safe") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 6*2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_safe_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_safe_privilege(meta, player) then minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_safe_privilege(meta, player) then minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_safe_privilege(meta, player) then minetest.log("action", S("@1 tried to access a safe belonging to @2 at @3", player:get_player_name(), meta:get_string("owner"), minetest.pos_to_string(pos))) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", S("@1 moves stuff in safe at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", S("@1 moves stuff to safe at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", S("@1 takes stuff from safe at @2", player:get_player_name(), minetest.pos_to_string(pos))) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_safe_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "currency:safe", default.get_safe_formspec(pos) ) end end, })