aboutsummaryrefslogtreecommitdiff
path: root/shop.lua
blob: 2cbb94ff9845d6896cf583ee26fe81e2894f40a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")

default.shop = {}
default.shop.current_shop = {}
default.shop.formspec = {
	customer = function(pos)
		local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
		local formspec = "size[8,9.5]"..
		"label[0,0;" .. S("Customer gives (pay here!)") .. "]"..
		"list[current_player;customer_gives;0,0.5;3,2;]"..
		"label[0,2.5;" .. S("Customer gets:") .. "]"..
		"list[current_player;customer_gets;0,3;3,2;]"..
		"label[5,0;" .. S("Owner wants:") .. "]"..
		"list["..list_name..";owner_wants;5,0.5;3,2;]"..
		"label[5,2.5;" .. S("Owner gives:") .. "]"..
		"list["..list_name..";owner_gives;5,3;3,2;]"..
		"list[current_player;main;0,5.5;8,4;]"..
		"button[3,2;2,1;exchange;" .. S("Exchange") .. "]"
		return formspec
	end,
	owner = function(pos)
		local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
		local formspec = "size[8,9.5]"..
		"label[0,0;" .. S("Customers gave:") .. "]"..
		"list["..list_name..";customers_gave;0,0.5;3,2;]"..
		"label[0,2.5;" .. S("Your stock:") .. "]"..
		"list["..list_name..";stock;0,3;3,2;]"..
		"label[5,0;" .. S("You want:") .. "]"..
		"list["..list_name..";owner_wants;5,0.5;3,2;]"..
		"label[5,2.5;" .. S("In exchange, you give:") .. "]"..
		"list["..list_name..";owner_gives;5,3;3,2;]"..
		"label[0,5;" .. S("Owner, Use (E)+Place (right mouse button) for customer interface") .. "]"..
		"list[current_player;main;0,5.5;8,4;]"
		return formspec
	end,
}

local have_pipeworks = minetest.global_exists("pipeworks")

default.shop.check_privilege = function(listname,playername,meta)
	--[[if listname == "pl1" then
		if playername ~= meta:get_string("pl1") then
			return false
		elseif meta:get_int("pl1step") ~= 1 then
			return false
		end
	end
	if listname == "pl2" then
		if playername ~= meta:get_string("pl2") then
			return false
		elseif meta:get_int("pl2step") ~= 1 then
			return false
		end
	end]]
	return true
end


default.shop.give_inventory = function(inv,list,playername)
	player = minetest.get_player_by_name(playername)
	if player then
		for k,v in ipairs(inv:get_list(list)) do
			player:get_inventory():add_item("main",v)
			inv:remove_item(list,v)
		end
	end
end

default.shop.cancel = function(meta)
	--[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl1"))
	default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl2"))
	meta:set_string("pl1","")
	meta:set_string("pl2","")
	meta:set_int("pl1step",0)
	meta:set_int("pl2step",0)]]
end

default.shop.exchange = function(meta)
	--[[default.shop.give_inventory(meta:get_inventory(),"pl1",meta:get_string("pl2"))
	default.shop.give_inventory(meta:get_inventory(),"pl2",meta:get_string("pl1"))
	meta:set_string("pl1","")
	meta:set_string("pl2","")
	meta:set_int("pl1step",0)
	meta:set_int("pl2step",0)]]
end

minetest.register_node("currency:shop", {
	description = S("Shop"),
	paramtype2 = "facedir",
	tiles = {"shop_top.png",
			"shop_top.png",
			"shop_side.png",
			"shop_side.png",
			"shop_side.png",
			"shop_front.png"},
	inventory_image = "shop_front.png",
	groups = {choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1},
	sounds = default.node_sound_wood_defaults(),
	after_place_node = function(pos, placer, itemstack)
		local owner = placer:get_player_name()
		local meta = minetest.get_meta(pos)
		meta:set_string("infotext", S("Exchange shop (owned by @1)", owner))
		meta:set_string("owner",owner)
		--[[meta:set_string("pl1","")
		meta:set_string("pl2","")]]
		local inv = meta:get_inventory()
		inv:set_size("customers_gave", 3*2)
		inv:set_size("stock", 3*2)
		inv:set_size("owner_wants", 3*2)
		inv:set_size("owner_gives", 3*2)
		if have_pipeworks then pipeworks.after_place(pos) end
	end,
	after_dig_node = (have_pipeworks and pipeworks and pipeworks.after_dig),
	tube = {
		insert_object = function(pos, node, stack, direction)
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			return inv:add_item("stock",stack)
		end,
		can_insert = function(pos,node,stack,direction)
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			return inv:room_for_item("stock", stack)
		end,
		input_inventory = "customers_gave",
		connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1}
	},
	on_rightclick = function(pos, node, clicker, itemstack)
		clicker:get_inventory():set_size("customer_gives", 3*2)
		clicker:get_inventory():set_size("customer_gets", 3*2)
		default.shop.current_shop[clicker:get_player_name()] = pos
		local meta = minetest.get_meta(pos)
		if clicker:get_player_name() == meta:get_string("owner") and not clicker:get_player_control().aux1 then
			minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",default.shop.formspec.owner(pos))
		else
			minetest.show_formspec(clicker:get_player_name(),"currency:shop_formspec",default.shop.formspec.customer(pos))
		end
	end,
	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
		local meta = minetest.get_meta(pos)
		if player:get_player_name() ~= meta:get_string("owner") then return 0 end
		return count
	end,
	allow_metadata_inventory_put = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if player:get_player_name() ~= meta:get_string("owner") then return 0 end
		return stack:get_count()
	end,
	allow_metadata_inventory_take = function(pos, listname, index, stack, player)
		local meta = minetest.get_meta(pos)
		if player:get_player_name() ~= meta:get_string("owner") then return 0 end
		return stack:get_count()
	end,
	can_dig = function(pos, player)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		return inv:is_empty("stock") and inv:is_empty("customers_gave") and inv:is_empty("owner_wants") and inv:is_empty("owner_gives")
	end
})

minetest.register_on_player_receive_fields(function(sender, formname, fields)
	if formname == "currency:shop_formspec" and fields.exchange ~= nil and fields.exchange ~= "" then
		local name = sender:get_player_name()
		local pos = default.shop.current_shop[name]
		local meta = minetest.get_meta(pos)
		if meta:get_string("owner") == name then
			minetest.chat_send_player(name,S("This is your own shop, you can't exchange to yourself!"))
		else
			local minv = meta:get_inventory()
			local pinv = sender:get_inventory()
			local invlist_tostring = function(invlist)
				local out = {}
				for i, item in pairs(invlist) do
					out[i] = item:to_string()
				end
				return out
			end
			local wants = minv:get_list("owner_wants")
			local gives = minv:get_list("owner_gives")
			if wants == nil or gives == nil then return end -- do not crash the server
			-- Check if we can exchange
			local can_exchange = true
			local owners_fault = false
			for i, item in pairs(wants) do
				if not pinv:contains_item("customer_gives",item) then
					can_exchange = false
				end
			end
			for i, item in pairs(gives) do
				if not minv:contains_item("stock",item) then
					can_exchange = false
					owners_fault = true
				end
			end
			if can_exchange then
				local it
				for i, item in pairs(wants) do
					it = pinv:remove_item("customer_gives",item)
					minv:add_item("customers_gave",it)
				end
				for i, item in pairs(gives) do
					it = minv:remove_item("stock",item)
					pinv:add_item("customer_gets",it)
				end
				minetest.chat_send_player(name,S("Exchanged!"))
			else
				if owners_fault then
					minetest.chat_send_player(name,S("Exchange can not be done, contact the shop owner."))
				else
					minetest.chat_send_player(name,S("Exchange can not be done, check if you put all items!"))
				end
			end
		end
	end
end)