From d22362a4acfffa2853974a0682b953a8f867e4e4 Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Fri, 21 Sep 2018 21:19:48 +0200 Subject: Reverting submodule change until zip file does not include submodule --- display_api | 1 - display_api/API.md | 94 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 94 insertions(+), 1 deletion(-) delete mode 160000 display_api create mode 100644 display_api/API.md (limited to 'display_api/API.md') diff --git a/display_api b/display_api deleted file mode 160000 index 246b7f9..0000000 --- a/display_api +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 246b7f958863e7f6b7f604b09361696226928a7b diff --git a/display_api/API.md b/display_api/API.md new file mode 100644 index 0000000..0d52e29 --- /dev/null +++ b/display_api/API.md @@ -0,0 +1,94 @@ +# Display Lib API +This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis). + +## Provided methods +### update\_entities +**display\_lib.update\_entities(pos)** + +This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity. + +`pos`: Position of the node +### register\_display\_entity +**display\_lib.register\_display\_entity(entity_name)** + +This is a helper to register entities used for display. + +`entity_name`: Name of the entity to register. +## Provided callback implementations +### on_place +**display\_lib.on\_place(itemstack, placer, pointed\_thing)** + +`on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). +### on_construct +**display\_lib.on\_construct(pos)** + +`on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). +### on_destruct +**display\_lib.on_destruct(pos)** + +`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction). +### on_rotate +**display\_lib.on\_rotate(pos, node, user, mode, new_param2)** + +`on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). +### on_activate +**display\_lib.on_activate(entity, staticdata)** + +`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set). + +## Howto register a display node +* Register display entities with `register_display_entity` + +* Register node with : + - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks. +  + - `display_modpack_node` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects). +  + - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields. + +### Display_entities fields +`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item. + +`depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis. +Values for these fields can be any number between -1.5 and 1.5 (default value is 0). +Position 0,0,0 is the center of the node. +`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5). + +In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable. + +### Example + + display_api.register_display_entity("mymod:entity1") + display_api.register_display_entity("mymod:entity2") + + function my_display_update1(pos, objref) + objref:set_properties({ textures= {"mytexture1.png"}, + visual_size = {x=1, y=1} }) + end + + function my_display_update2(pos, objref) + objref:set_properties({ textures= {"mytexture2.png"}, +                         visual_size = {x=1, y=1} }) + end + + minetest.register_node("mymod:test_display_node", { + ... + paramtype2 = "facedir", + ... + groups = { display_modpack_node = 1, ... }, + ... + display_entities = { + ["mymod:entity1"] = { + depth = 0.3, + on_display_update = my_display_update1 }, + ["mymod:entity1"] = { + depth = 0.2, height = 0.1, + on_display_update = my_display_update2 }, + }, + ... + on_place = display_api.on_place, + on_construct = display_api.on_construct, + on_destruct = display_api.on_destruct, + on_rotate = display_api.on_rotate, + ... + }) -- cgit v1.2.3