From ec48743fb9a51b9e88914ad231af6b99fa0cd2ec Mon Sep 17 00:00:00 2001 From: Thomas--S Date: Thu, 15 Feb 2018 17:26:59 +0100 Subject: Allow a greater object offset This allows e.g. polemounted signs. Required for display_modpack to be usable in the streets mod. Backwards compatible. --- display_api/API.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'display_api/API.md') diff --git a/display_api/API.md b/display_api/API.md index b133c8a..0d52e29 100644 --- a/display_api/API.md +++ b/display_api/API.md @@ -49,7 +49,10 @@ This is a helper to register entities used for display. ### Display_entities fields `on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item. -`depth`, `right` and `heigh` : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. `depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5). +`depth`, `right` and `height` : Entity position regarding to node facedir/wallmounted main axis. +Values for these fields can be any number between -1.5 and 1.5 (default value is 0). +Position 0,0,0 is the center of the node. +`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5). In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable. -- cgit v1.2.3