# Display Modpack Version 1.2.2 This modpack provides mods with dynamic display. Mods are : - **[display_api](https://github.com/pyrollo/display_modpack/tree/master/display_api)**: A library for adding display entities to nodes; - **[font_api](https://github.com/pyrollo/display_modpack/tree/master/font_api)**: A library for displaying fonts on entities; - **[signs_api](https://github.com/pyrollo/display_modpack/tree/master/signs_api)**: A library for the easy creation of signs; - **[font_metro](https://github.com/pyrollo/display_modpack/tree/master/font_metro)**: A font mod used as default font (includes uppercase, lowercase and accentuated latin letters, usual signs, cyrillic and greek letters) - **[boards](https://github.com/pyrollo/display_modpack/tree/master/boards)**: A mod providing school boards (includes *tiny cursive font*, a handwriting style font); - **[ontime_clocks](https://github.com/pyrollo/display_modpack/tree/master/ontime_clocks)**: A mod providing clocks which display the ingame time; - **[signs](https://github.com/pyrollo/display_modpack/tree/master/signs)**: A mod providing signs and direction signs displaying text; - **[signs_road](https://github.com/pyrollo/display_modpack/tree/master/signs_road)**: A mod providing road signs displaying text; - **[steles](https://github.com/pyrollo/display_modpack/tree/master/steles)**: A mod providing stone steles with text; For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?t=19365) at the Minetest forums. ![Presentation image of Display_Modpack](screenshot.png) ## Extra fonts *Metro* and *Tiny Cursive* fonts are provided in **Display Modpack** (in **font_metro** and **boards** mods) but you can add more fonts by installing font mods. Be aware that each font mod comes with numerous textures. This can result in slowing media downloading and/or client display. Extra font mods can be found here: * [OldWizard](https://github.com/pyrollo/font_oldwizard): An old style gothic font. * [Botic](https://github.com/pyrollo/font_botic): A scifi style font. ## Changelog ### 2018-12-02 (Version 1.2.2) - Fixed a bug that prevented Display API from working on some systems (Raspberry Pi) ### 2018-11-01 (Version 1.2.1) - Now font can be chosen per sign / stele ### 2018-11-01 (Version 1.2) - Labels and woodend signs added. - Fallback mechanism for missing chars (For example: "é" --> "e" --> "E"). - Several bug fixes by 12Me21 and naturefreshmilk. ### 2018-07-16 (Version 1.1.1) - Boards mod added. - Bug fix in default font chosing when multiple font registered. ### 2018-07-13 (Version 1.1.0) - Font API rework introducing Font class. - Replaced default Epilepsy Font by Metro Font for licensing purposes, - Rework of all nodes displaying text accordingly to the Font API rework. As font_epilepsy mod has been replaced by font_metro mod, **don't forget to activate font_metro mod after updating** or you won't have any text displayed. ### 2018-05-30 (Version 1.0.1) Mostly bug fixes : - Fix steles orientation when placing - Update entity on mapblock load - Use default formspec style - Fix ndef nill value in steles mod when technics not installed - Seperate signs API from signs définitions - Allow a greater offset between display and block ### 2018-01-13 (Version 1.0) - Switch to Epilepsy font by KREATIVE SOFTWARE - Add settings "default_font" - Add horizontal alignment - Add tool for creating font textures from .ttf font files - Fix UTF 8 to Unicode decoding - Updated forum thread link in README.md ### 2017-12-19 This change is a preparation to merge Andrzej Pieńkowski fork (apienk) : new font and support of UTF chars. - Font\_lib support for multiple fonts (nothing yet visible in mods) ; - Font\_lib support for Unicode characters (limited to Unicode Plane 0: 0000-FFFF, see [Wikipedia](https://en.wikipedia.org/wiki/Unicode)) ; - New "default" font with original textures from Vanessa Ezekowitz (VanessaE) ; ### 2017-12-10 - Compatibility of signs mod with signs_lib (thanks to gpcf) ; - Added large banner in road signs (thanks to gpcf) ; ### 2017-08-26 - Changed signs from wallmounted to facedir to improve textures and make it possible to use screwdriver. **IMPORTANT** : Map will be updated to change to new nodes but inventory items will turn into "Unknown items" and have to be re-crafted. - Intllib support added with french translation (whole modpack, thanks to fat115) ; - Punch on nodes to update entity (signs, signs_road and steles). Usefull in case of /clearobjects ; - Changed wooden direction sign textures (signs) ; - Added back and side textures to all signs (road_signs) ; - Added more sign types : White/yellow/green signs and direction signs (signs_road) ;