From 50f857eb3341d69e256676954a95a2300c19662a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gabriel=20P=C3=A9rez-Cerezo?= Date: Sun, 12 Nov 2017 13:40:56 +0100 Subject: Initial commit --- depends.txt | 2 + init.lua | 263 ++++++++++++++++++++++++++++++++++++++++++++++ textures/feedlot_feed.png | Bin 0 -> 514 bytes 3 files changed, 265 insertions(+) create mode 100644 depends.txt create mode 100644 init.lua create mode 100644 textures/feedlot_feed.png diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..393de54 --- /dev/null +++ b/depends.txt @@ -0,0 +1,2 @@ +mobs +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..6480887 --- /dev/null +++ b/init.lua @@ -0,0 +1,263 @@ +-- The purpose of this class is to have something that can be passed into callbacks that +-- demand a "Player" object as a parameter and hopefully prevent the mods that have +-- registered with those callbacks from crashing on a nil dereference or bad function +-- call. This is not supposed to be a remotely functional thing, it's just supposed +-- to provide dummy methods and return values of the correct data type for anything that +-- might ignore the false "is_player()" return and go ahead and try to use this thing +-- anyway. + +-- I'm trying to patch holes in bad mod programming, essentially. If a mod is so badly +-- programmed that it crashes anyway there's not a lot else I can do on my end of things. + +DigtronFakePlayer = {} +DigtronFakePlayer.__index = DigtronFakePlayer + +local function return_value(x) + return (function() return x end) +end + +local function return_nil() + return nil +end + +local function return_empty_string() + return "" +end + +local function return_zero() + return 0 +end + +local function return_empty_table() + return {} +end + +function DigtronFakePlayer.update(self, pos, player_name) + self.is_fake_player = ":digtron " .. player_name + self.get_pos = return_value(pos) +end +local function get_feed (pos) + return function () + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if not inv or not inv:get_list("main") then + return ItemStack(nil) + end + -- minetest.chat_send_all(inv:get_stack("main", 1):get_name()) + return inv:get_stack("main", 1) + end +end +local function set_feed (pos) + return function (_, stack) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + inv:set_stack("main", 1, stack) + return + end +end + +function DigtronFakePlayer.create(pos, player_name) + local self = {} + setmetatable(self, DigtronFakePlayer) + + self.is_fake_player = ":digtron " .. player_name + + -- ObjectRef + self.get_pos = return_value(pos) + self.set_pos = return_nil + self.move_to = return_nil + self.punch = return_nil + self.right_click = return_nil + self.get_hp = return_value(10) + self.set_hp = return_nil + self.get_inventory = return_nil -- returns an `InvRef` + self.get_wield_list = return_empty_string + self.get_wield_index = return_value(1) +-- self.get_wielded_item = return_value(ItemStack(nil)) + self.get_wielded_item = get_feed(pos) + self.set_wielded_item = set_feed(pos) + + self.set_armor_groups = return_nil + self.get_armor_groups = return_empty_table + self.set_animation = return_nil + self.get_animation = return_nil -- a set of values, maybe important? + self.set_attach = return_nil + self.get_attach = return_nil + self.set_detach = return_nil + self.set_bone_position = return_nil + self.get_bone_position = return_nil + self.set_properties = return_nil + self.get_properties = return_empty_table + + self.is_player = return_value(false) + + self.get_nametag_attributes = return_empty_table + self.set_nametag_attributes = return_nil + + --LuaEntitySAO + self.set_velocity = return_nil + self.get_velocity = return_value({x=0,y=0,z=0}) + self.set_acceleration = return_nil + self.get_acceleration = return_value({x=0,y=0,z=0}) + self.set_yaw = return_nil + self.get_yaw = return_zero + self.set_texture_mod = return_nil + self.get_texture_mod = return_nil -- maybe important? + self.set_sprite = return_nil + --self.get_entity_name` (**Deprecated**: Will be removed in a future version) + self.get_luaentity = return_nil + + -- Player object + + self.get_player_name = return_empty_string + self.get_player_velocity = return_nil + self.get_look_dir = return_value({x=0,y=1,z=0}) + self.get_look_horizontal = return_zero + self.set_look_horizontal = return_nil + self.get_look_vertical = return_zero + self.set_look_vertical = return_nil + + --self.get_look_pitch`: pitch in radians - Deprecated as broken. Use `get_look_vertical` + --self.get_look_yaw`: yaw in radians - Deprecated as broken. Use `get_look_horizontal` + --self.set_look_pitch(radians)`: sets look pitch - Deprecated. Use `set_look_vertical`. + --self.set_look_yaw(radians)`: sets look yaw - Deprecated. Use `set_look_horizontal`. + self.get_breath = return_value(10) + self.set_breath = return_nil + self.get_attribute = return_nil + self.set_attribute = return_nil + + self.set_inventory_formspec = return_nil + self.get_inventory_formspec = return_empty_string + self.get_player_control = return_value({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false} ) + self.get_player_control_bits = return_zero + + self.set_physics_override = return_nil + self.get_physics_override = return_value({speed = 1, jump = 1, gravity = 1, sneak = true, sneak_glitch = false, new_move = true,}) + + + self.hud_add = return_nil + self.hud_remove = return_nil + self.hud_change = return_nil + self.hud_get = return_nil -- possibly important return value? + self.hud_set_flags = return_nil + self.hud_get_flags = return_value({ hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true, minimap=true }) + self.hud_set_hotbar_itemcount = return_nil + self.hud_get_hotbar_itemcount = return_zero + self.hud_set_hotbar_image = return_nil + self.hud_get_hotbar_image = return_empty_string + self.hud_set_hotbar_selected_image = return_nil + self.hud_get_hotbar_selected_image = return_empty_string + self.set_sky = return_nil + self.get_sky = return_empty_table -- may need members on this table + + self.set_clouds = return_nil + self.get_clouds = return_value({density = 0, color = "#fff0f0e5", ambient = "#000000", height = 120, thickness = 16, speed = {x=0, y=-2}}) + + self.override_day_night_ratio = return_nil + self.get_day_night_ratio = return_nil + + self.set_local_animation = return_nil + self.get_local_animation = return_empty_table + + self.set_eye_offset = return_nil + self.get_eye_offset = return_value({x=0,y=0,z=0},{x=0,y=0,z=0}) + + return self +end + + +local function get_formspec(pos) + local spos = pos.x .. "," ..pos.y .. "," .. pos.z + local xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots +-- local detached_inv = minetest.create_detached_inventory("mailbox_"..owner) + return "size[8,5.5]" .. xbg .. default.get_hotbar_bg(0, 1.5) .. + "label[0,0;Feedlot]" .. + "list[nodemeta:" .. spos .. ";main;3.5,0;1,1;]" .. + "list[current_player;main;0,1.5;8,1;]" .. + "list[current_player;main;0,2.75;8,3;8]" .. +-- "listring[detached:mailbox_" .. owner .. ";drop]" .. + "listring[current_player;main]" +end + +minetest.register_node("feedlot:feedlot", { + description = "Feedlot", + tiles = { + "default_wood.png^feedlot_feed.png", + "default_wood.png", + "default_wood.png", + "default_wood.png", + "default_wood.png", + "default_wood.png" + }, + drawtype = "nodebox", + paramtype = "light", + node_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, -0.1875, -0.4375}, -- NodeBox6 + {0.4375, -0.5, -0.5, 0.5, -0.1875, 0.5}, -- NodeBox7 + {-0.5, -0.5, 0.4375, 0.5, -0.1875, 0.5}, -- NodeBox8 + {-0.5, -0.5, -0.5, -0.4375, -0.1875, 0.5}, -- NodeBox9 + {-0.4375, -0.5, -0.4375, 0.4375, -0.375, 0.4375}, -- NodeBox10 + } + }, + + on_construct = function (pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + meta:set_string("formspec", get_formspec(pos)) + inv:set_size("main", 1) + end, + can_dig = function (pos) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty("main") + end, + groups = {snappy = 3, tubedevice = 1, tubedevice_receiver = 1}, + tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + local added = inv:add_item("main", stack) + return added + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:room_for_item("main", stack) + end, + input_inventory = "main", + connect_sides = {left = 0, right = 0, front = 0, back = 0, top = 0, bottom = 1}}, +}) + +local function is_mob(obj) + return obj.get_luaentity and obj:get_luaentity().name and string.sub(obj:get_luaentity().name,1,string.len("mob"))=="mob" +end + + +minetest.register_abm({ + label = "lava cooling", + nodenames = {"feedlot:feedlot"}, + interval = 5, + chance = 1, + + action = function (pos) + local fake_player = DigtronFakePlayer.create(pos, "fake_player") + local objs = minetest.get_objects_inside_radius(pos, 3) + for _,obj in ipairs(objs) do + if not obj:is_player() and obj:get_armor_groups().fleshy and obj:get_armor_groups().fleshy > 0 and is_mob(obj) then + -- obj:on_rightclick(fake_player) + obj:get_luaentity():on_rightclick(fake_player) +-- minetest.chat_send_all("animal fed") + end + end + end, +}) + +minetest.register_craft({ + output = "feedlot:feedlot", + recipe = { + {"","",""}, + {"default:wood", "farming:seed_wheat", "default:wood"}, + {"default:wood", "default:wood", "default:wood"} +}}) diff --git a/textures/feedlot_feed.png b/textures/feedlot_feed.png new file mode 100644 index 0000000..ea0a589 Binary files /dev/null and b/textures/feedlot_feed.png differ -- cgit v1.2.3