From 9e73a0b12bc156d4160834725c37c20dbd27ce50 Mon Sep 17 00:00:00 2001 From: Piezo_ Date: Sun, 25 Nov 2018 13:50:58 -0800 Subject: Removed outdated README (may replace later, or not) --- README.md | 38 -------------------------------------- 1 file changed, 38 deletions(-) delete mode 100644 README.md diff --git a/README.md b/README.md deleted file mode 100644 index 56c6a48..0000000 --- a/README.md +++ /dev/null @@ -1,38 +0,0 @@ -Hang Glider Mod for Minetest ----------------------------- -This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com) - -Which is located at: - - -**This version is an experimental version that is not intended for general use.** - -It includes the following changes by David G (kestral246@gmail.com): - -- Give visual indication that hangglider is equiped. - - Display simple overlay with blurred struts when equiped. - - Issue: don't know how to disable overlay when using third person view. - -- Also unequip hangglider when landing on water. - -- Attempt to linearize parabolic flight path. - - Start gravity stronger, but gradually reduce it as descent velocity increases. - - Don't use airstopper when equipped from the ground (descent velocity is low). - - Slightly increase flight speed to 1.25. - -- Unequip/equip cycling mid-flight should not fly farther than continuous flight. - - When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards. - - Create airbreak flag so all equips mid-flight use faster descent. - - Reset airbreak flag only when land (canExist goes false). - - Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water, - - Not sure if there are other such cases. - -- Did another round of parameter tuning. - - Commented out hud debug display code with prefix "--debug:". - -- For Minetest 5.x the glider's set_attach point needs to be offset by 1 node. - - Provided alternate commented out version of this line that has the correct offset. - -- Discovered that sprint mod interferes with this mod's speed settings. - - It's likely that other mods that affect player_physics will have this same problem. - - May need to consider adding player_monoid support to this mod. -- cgit v1.2.3