Hang Glider Mod for Minetest ---------------------------- This is a fork of the minetest-hangglider mod by Piezo_ (orderofthefourthwall@gmail.com) Which is located at: **This version is an experimental version that is not intended for general use.** It includes the following changes by David G (kestral246@gmail.com): - Give visual indication that hangglider is equiped. - Display simple overlay with blurred struts when equiped. - Issue: don't know how to disable overlay when using third person view. - Also unequip hangglider when landing on water. - Attempt to linearize parabolic flight path. - Start gravity stronger, but gradually reduce it as descent velocity increases. - Don't use airstopper when equipped from the ground (descent velocity is low). - Slightly increase flight speed to 1.25. - Unequip/equip cycling mid-flight should not fly farther than continuous flight. - When equipping mid-air (descent velocity higher), use airstopper but increase descent slope afterwards. - Create airbreak flag so all equips mid-flight use faster descent. - Reset airbreak flag only when land (canExist goes false). - Issue: it wouldn't reset if land in water, use fly, and launch from air, before I added test for water, - Not sure if there are other such cases. - Did another round of parameter tuning. - Commented out hud debug display code with prefix "--debug:". - For Minetest 5.x the glider's set_attach point needs to be offset by 1 node. - Provided alternate commented out version of this line that has the correct offset. - Discovered that sprint mod interferes with this mod's speed settings. - It's likely that other mods that affect player_physics will have this same problem. - May need to consider adding player_monoid support to this mod.