if event.punch then local i = { "mesecons_materials:silicon", "default:iron_lump", "default:copper_lump", "technic:lead_lump" } local t = { type="set", offer={ [1] = {give="currency:minegeld_5", give_count=1, pay=i[1], pay_count=25}, [2] = {give="currency:minegeld_5", give_count=1, pay=i[2], pay_count=7}, [3] = {give="currency:minegeld_5", give_count=1, pay=i[3], pay_count=6}, [4] = {give="currency:minegeld_5", give_count=1, pay=i[4], pay_count=5}, } } interrupt_pos(POS(-4,19,-99), {"mer_s9", t}) end --[[ mer_s1 { type="set", offer={ [1] = {give="currency:minegeld", give_count=1, pay="default:cobble", pay_count=99}, [2] = {give="currency:minegeld", give_count=2, pay="default:mossycobble", pay_count=99}, [3] = {give="currency:minegeld", give_count=4, pay="default:clay", pay_count=99}, [4] = {give="currency:minegeld", give_count=1, pay="default:gravel", pay_count=99}, } } mer_s2 { type="set", offer={ [1] = {give="currency:minegeld", give_count=1, pay="default:grass_1", pay_count=20}, [2] = {give="currency:minegeld", give_count=1, pay="default:dry_grass_1", pay_count=20}, [3] = {give="currency:minegeld", give_count=1, pay="default:junglegrass", pay_count=50}, [4] = {give="currency:minegeld", give_count=1, pay="ethereal:dry_shrub", pay_count=50}, } } mer_s3 "ethereal:sponge_wet", "default:coral_skeleton", "ethereal:crystal_spike", "ethereal:fire_flower" mer_s4 "default:papyrus", "ethereal:bamboo", "ethereal:bush", "ethereal:vine" mer_s5 "default:leaves", "default:jungleleaves", "ethereal:bamboo_leaves", "ethereal:orange_leaves" mer_s6 "mobs:blood", "mobs:honey", "mobs:hairball", "mobs:intestines" mer_s7 "technic:plastic_clean", "technic:rubber", "technic:raw_latex", "technic:graphite" mer_s8 "technic:aspirin_pill", "technic:silicon_wafer", "technic:doped_silicon_wafer", "technic:sulfur_lump" mer_s10 "ethereal:blue_marble", "technic:marble", "technic:granite", "ethereal:etherium_dust" ]]--