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author | paramat <mat.gregory@virginmedia.com> | 2017-03-23 00:18:59 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-03-27 03:18:09 +0100 |
commit | ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9 (patch) | |
tree | a1d31e46b60906c71c9aa29a0588d6016b63f6d3 /builtin/settingtypes.txt | |
parent | 09f2cd0264993e7b81d84d77bfc670b40ef82444 (diff) | |
download | minetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.tar.gz minetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.tar.bz2 minetest-ec0c4d33db9e0b7b3e541757e34c04c08c3b48c9.zip |
Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
Diffstat (limited to 'builtin/settingtypes.txt')
-rw-r--r-- | builtin/settingtypes.txt | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index e63697f61..c9e0f7b87 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -893,13 +893,10 @@ water_level (Water level) int 1 # From how far blocks are generated for clients, stated in mapblocks (16 nodes). max_block_generate_distance (Max block generate distance) int 6 -# Where the map generator stops. -# Please note: -# - Limited to 31000 (setting above has no effect) -# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). -# - Those groups have an offset of -32, -32 nodes from the origin. -# - Only groups which are within the map_generation_limit are generated -map_generation_limit (Map generation limit) int 31000 0 31000 +# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0). +# Only mapchunks completely within the mapgen limit are generated. +# Value is stored per-world. +mapgen_limit (Map generation limit) int 31000 0 31000 # Global map generation attributes. # In Mapgen v6 the 'decorations' flag controls all decorations except trees |