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author | Perttu Ahola <celeron55@gmail.com> | 2011-10-12 13:53:38 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-10-12 13:53:38 +0300 |
commit | 9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4 (patch) | |
tree | f937a97b67b5ecd0ee65ed9a845e6e4a640bb629 /src/camera.cpp | |
parent | b60b58b627f078faba002401d300b522e0077efc (diff) | |
download | minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.tar.gz minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.tar.bz2 minetest-9e46cbf7ea512330f35d0f2ede0c7c0c085c7cf4.zip |
Header file tweaking; mainly for speed
Diffstat (limited to 'src/camera.cpp')
-rw-r--r-- | src/camera.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index 34226b90b..6fc7c16cd 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include "tile.h" #include <cmath> +#include <SAnimatedMesh.h> +#include "settings.h" Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_smgr(smgr), @@ -299,8 +301,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) v3f speed = player->getSpeed(); if ((hypot(speed.X, speed.Z) > BS) && (player->touching_ground) && - (g_settings.getBool("view_bobbing") == true) && - (g_settings.getBool("free_move") == false)) + (g_settings->getBool("view_bobbing") == true) && + (g_settings->getBool("free_move") == false)) { // Start animation m_view_bobbing_state = 1; @@ -427,18 +429,18 @@ void Camera::updateViewingRange(f32 frametime_in) void Camera::updateSettings() { - m_viewing_range_min = g_settings.getS16("viewing_range_nodes_min"); + m_viewing_range_min = g_settings->getS16("viewing_range_nodes_min"); m_viewing_range_min = MYMAX(5.0, m_viewing_range_min); - m_viewing_range_max = g_settings.getS16("viewing_range_nodes_max"); + m_viewing_range_max = g_settings->getS16("viewing_range_nodes_max"); m_viewing_range_max = MYMAX(m_viewing_range_min, m_viewing_range_max); - f32 fov_degrees = g_settings.getFloat("fov"); + f32 fov_degrees = g_settings->getFloat("fov"); fov_degrees = MYMAX(fov_degrees, 10.0); fov_degrees = MYMIN(fov_degrees, 170.0); m_fov_y = fov_degrees * PI / 180.0; - f32 wanted_fps = g_settings.getFloat("wanted_fps"); + f32 wanted_fps = g_settings->getFloat("wanted_fps"); wanted_fps = MYMAX(wanted_fps, 1.0); m_wanted_frametime = 1.0 / wanted_fps; } |