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author | paramat <mat.gregory@virginmedia.com> | 2014-12-31 00:19:05 +0000 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-01-01 15:44:26 -0500 |
commit | 7452d5399b9c7516abfc9f97bf5db70aff2ce0fa (patch) | |
tree | 933cc3194d8cdd3301cb0bf62148587e1f9971ae /src/dungeongen.cpp | |
parent | 938a3f2976ade828f11a84a2a40864271e14ebba (diff) | |
download | minetest-7452d5399b9c7516abfc9f97bf5db70aff2ce0fa.tar.gz minetest-7452d5399b9c7516abfc9f97bf5db70aff2ce0fa.tar.bz2 minetest-7452d5399b9c7516abfc9f97bf5db70aff2ce0fa.zip |
MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
Diffstat (limited to 'src/dungeongen.cpp')
-rw-r--r-- | src/dungeongen.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 7462c275e..eb452a196 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -70,10 +70,7 @@ DungeonGen::DungeonGen(Mapgen *mapgen, DungeonParams *dparams) { void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) { //TimeTaker t("gen dungeons"); - int approx_groundlevel = 10 + mg->water_level; - - if ((nmin.Y + nmax.Y) / 2 >= approx_groundlevel || - NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2) + if (NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2) return; this->blockseed = bseed; |