diff options
author | Perttu Ahola <celeron55@gmail.com> | 2012-11-29 19:22:07 +0200 |
---|---|---|
committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-29 22:08:25 +0200 |
commit | 30ec69c7d393f09bc683ef9894da2ddbae15fc6f (patch) | |
tree | a342f468ff7c312f27cf321faec1d5e2ec150b3d /src/genericobject.h | |
parent | f720c67f3e3a3be4e7cc8cedb536515e9053641d (diff) | |
download | minetest-30ec69c7d393f09bc683ef9894da2ddbae15fc6f.tar.gz minetest-30ec69c7d393f09bc683ef9894da2ddbae15fc6f.tar.bz2 minetest-30ec69c7d393f09bc683ef9894da2ddbae15fc6f.zip |
Fix Taoki's messed up generic object command ids
Diffstat (limited to 'src/genericobject.h')
-rw-r--r-- | src/genericobject.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/genericobject.h b/src/genericobject.h index a46a9474f..b69c24b48 100644 --- a/src/genericobject.h +++ b/src/genericobject.h @@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #define GENERIC_CMD_UPDATE_POSITION 1 #define GENERIC_CMD_SET_TEXTURE_MOD 2 #define GENERIC_CMD_SET_SPRITE 3 -#define GENERIC_CMD_SET_ANIMATION 4 -#define GENERIC_CMD_SET_BONE_POSITION 5 -#define GENERIC_CMD_SET_ATTACHMENT 6 -#define GENERIC_CMD_PUNCHED 7 -#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8 +#define GENERIC_CMD_PUNCHED 4 +#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5 +#define GENERIC_CMD_SET_ANIMATION 6 +#define GENERIC_CMD_SET_BONE_POSITION 7 +#define GENERIC_CMD_SET_ATTACHMENT 8 #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); @@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite( bool select_horiz_by_yawpitch ); +std::string gob_cmd_punched(s16 damage, s16 result_hp); + +#include "itemgroup.h" +std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); + std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend); std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); -std::string gob_cmd_punched(s16 damage, s16 result_hp); - -#include "itemgroup.h" -std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); - #endif |