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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2013-04-07 15:41:33 -1000 |
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committer | kwolekr <kwolekr@minetest.net> | 2013-04-11 19:42:47 -0400 |
commit | 7cd5eb4c77de9fda4946de7e1c2384d0c2a0253e (patch) | |
tree | 67210091a050856c943443ea1b8e791d0fb271db /src/localplayer.cpp | |
parent | 17cfb1850d35148b9e2445dfdd160a164d02ebf9 (diff) | |
download | minetest-7cd5eb4c77de9fda4946de7e1c2384d0c2a0253e.tar.gz minetest-7cd5eb4c77de9fda4946de7e1c2384d0c2a0253e.tar.bz2 minetest-7cd5eb4c77de9fda4946de7e1c2384d0c2a0253e.zip |
Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 9c70c8b2f..6b7b0943c 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -329,6 +329,9 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d, if(!touching_ground_was && touching_ground){ MtEvent *e = new SimpleTriggerEvent("PlayerRegainGround"); m_gamedef->event()->put(e); + + // Set camera impact value to be used for view bobbing + camera_impact = getSpeed().Y * -1; } { |