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author | sapier <Sapier at GMX dot net> | 2013-04-17 00:15:53 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-04-25 18:53:50 +0200 |
commit | 88ffb3f73bb16c6680ee10a8e804a699e366edd8 (patch) | |
tree | 991091a87b4e588c847f14fea7d181560667caa5 /src/localplayer.cpp | |
parent | 386108f982e3d0819f6a153d750f967c0b25268c (diff) | |
download | minetest-88ffb3f73bb16c6680ee10a8e804a699e366edd8.tar.gz minetest-88ffb3f73bb16c6680ee10a8e804a699e366edd8.tar.bz2 minetest-88ffb3f73bb16c6680ee10a8e804a699e366edd8.zip |
Move player collisionbox to player class
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 17 |
1 files changed, 1 insertions, 16 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 6b7b0943c..13117d881 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d, // This should always apply, otherwise there are glitches assert(d > pos_max_d); - float player_radius = BS*0.30; - float player_height = BS*1.55; - // Maximum distance over border for sneaking f32 sneak_max = BS*0.4; @@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d, } } - /* - Calculate player collision box (new and old) - */ - core::aabbox3d<f32> playerbox( - -player_radius, - 0.0, - -player_radius, - player_radius, - player_height, - player_radius - ); - float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); v3f accel_f = v3f(0,0,0); collisionMoveResult result = collisionMoveSimple(env, m_gamedef, - pos_max_d, playerbox, player_stepheight, dtime, + pos_max_d, m_collisionbox, player_stepheight, dtime, position, m_speed, accel_f); /* |