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authorPerttu Ahola <celeron55@gmail.com>2011-11-14 21:41:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:42 +0200
commitc6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch)
treeef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/map.h
parentabceeee92f99b84ebb79968269835a4f509bfb90 (diff)
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GameDef compiles
Diffstat (limited to 'src/map.h')
-rw-r--r--src/map.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/map.h b/src/map.h
index 6eb208be9..3def571b8 100644
--- a/src/map.h
+++ b/src/map.h
@@ -590,8 +590,7 @@ public:
Update the faces of the given block and blocks on the
leading edge, without threading. Rarely used.
*/
- void updateMeshes(v3s16 blockpos, u32 daynight_ratio,
- ITextureSource *tsrc);
+ void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
// Update meshes that touch the node
//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);