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author | PilzAdam <pilzadam@minetest.net> | 2013-05-18 17:00:47 +0200 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-05-19 02:15:36 +0200 |
commit | 45fcc9de29de762e8dde20a50db4a3184c830e42 (patch) | |
tree | 2a947b0ffa01e1aa49a755b6bf37fc393409e4b5 /src/subgame.cpp | |
parent | 6074163bf358ba8bf3a012e8093e24ecab5b6d61 (diff) | |
download | minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.tar.gz minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.tar.bz2 minetest-45fcc9de29de762e8dde20a50db4a3184c830e42.zip |
New modsystem
Mods are placed in $path_<user/share>/mods
They can be enabled per world in world.mt or the configure world window
Diffstat (limited to 'src/subgame.cpp')
-rw-r--r-- | src/subgame.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/subgame.cpp b/src/subgame.cpp index cdb546619..7fee3899d 100644 --- a/src/subgame.cpp +++ b/src/subgame.cpp @@ -91,9 +91,9 @@ SubgameSpec findSubgame(const std::string &id) // Find mod directories std::set<std::string> mods_paths; if(!user_game) - mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) - mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id); + mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; |