| Commit message (Expand) | Author | Age |
* | HUD: Update selection mesh every frame (#12270) | Lars Müller | 2022-05-14 |
* | guiScalingFilter: Fix most memory leaks (#12256) | SmallJoker | 2022-05-14 |
* | Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232) | paradust7 | 2022-05-14 |
* | Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187) | paradust7 | 2022-05-14 |
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-05-14 |
* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-05-14 |
* | Fix builtin statbar backgrounds | Lars Mueller | 2022-05-12 |
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
* | Socket-related cleanups | sfan5 | 2021-12-29 |
* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ... | Jude Melton-Houghton | 2021-10-25 |
* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
* | Add embedded PNG texture modifier (#11498) | hecks | 2021-10-13 |
* | Remove a few unused functions reported by callcatcher (#11658) | SmallJoker | 2021-10-12 |
* | Reduce shadow jitter (#11668) | lhofhansl | 2021-10-05 |
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
* | Order drawlist by distance to the camera when rendering (#11651) | x2048 | 2021-09-27 |
* | Various code improvements | SmallJoker | 2021-09-27 |
* | Touch UI support for desktop builds (#10729) | TheBrokenRail | 2021-09-26 |
* | Fix "Could not create ITexture, texture needs to have a non-empty name" warning | sfan5 | 2021-09-22 |