| Commit message (Expand) | Author | Age |
* | Fix visual_scale for plantlike nodes (again) | Vanessa Ezekowitz | 2014-12-19 |
* | Fix visual_scale for NDT_PLANTLIKE being set too small | Craig Robbins | 2014-12-18 |
* | Fix raillike bug (currently manifests itself on Android), and minor improveme... | Kodexky | 2014-11-20 |
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-22 |
* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
* | Various uninitialised variable fixes | Craig Robbins | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Bugfix: don't highlight air nodes. | RealBadAngel | 2014-09-18 |
* | Node highlighting. | RealBadAngel | 2014-09-17 |
* | Pass light sources in blue channel of vertex color instead of decoded light f... | RealBadAngel | 2014-08-21 |
* | Dont display interior of glasslike_framed node when its not defined. | RealBadAngel | 2014-07-24 |
* | Allow full circle rotation with 2degs step for plantlike drawtype. | RealBadAngel | 2014-07-24 |
* | Add rotation for plantlike drawtype. | RealBadAngel | 2014-07-22 |
* | Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. | RealBadAngel | 2014-07-20 |
* | Fix texture glitches for plants with visual scale > 1.0 (jungle grass). | RealBadAngel | 2014-07-17 |
* | Fix texture hack in fences. | RealBadAngel | 2014-07-17 |
* | Fix flipped textures for drawtype "glasslike" | sapier | 2014-07-16 |
* | Glasslike_framed drawtype rework. | RealBadAngel | 2014-06-29 |
* | Pass pointer to nodedef directly to avoid recalculation in quite often called... | sapier | 2014-04-06 |
* | Fix liquid_range | PilzAdam | 2013-11-02 |
* | Add support for parameter 'visual_scale' for drawtypes 'signlike' and 'torchl... | Sokomine | 2013-10-14 |
* | Diagonal liquid animation | Kahrl | 2013-08-17 |
* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Make raillike nodes connect to any other raillike nodes if both are in the gr... | Jeija | 2013-05-22 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
* | 6d facedir | RealBadAngel | 2013-03-23 |
* | Fix new_style_water | PilzAdam | 2013-03-17 |
* | Liquid fine tuning | proller | 2013-03-14 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
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| * | new adjustable finite liquid | proller | 2013-02-24 |
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable backface culling for drawtype plantlike and only draw 2 faces instead... | Jürgen Doser | 2013-02-10 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Remove unnecessary util/serialize.h from content_mapblock.cpp | Perttu Ahola | 2012-11-26 |
* | Fix flowing liquid animation direction calculation | Perttu Ahola | 2012-11-02 |
* | Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ... | Perttu Ahola | 2012-07-21 |
* | Facedir rotation of nodebox textures | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Fix NDT_RAILLIKE tweakings | Perttu Ahola | 2012-06-05 |
* | Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL... | darkrose | 2012-06-05 |