From 9d7335a99cf9e88b78f7ca27b697a4a2285d3ab4 Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 26 Apr 2018 13:33:12 +0100 Subject: Biome-defined dungeon nodes: Use faster biome calculation --- src/mapgen/mapgen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp index 9562482c8..9aaead79d 100644 --- a/src/mapgen/mapgen.cpp +++ b/src/mapgen/mapgen.cpp @@ -868,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y) // Get biome at mapchunk midpoint v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2); - Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid); + Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid); DungeonParams dp; -- cgit v1.2.3