From e0716384d6c7abfa228b039056f1e872ca7bb8cf Mon Sep 17 00:00:00 2001
From: Loic Blot <loic.blot@unix-experience.fr>
Date: Wed, 28 Apr 2021 10:53:36 +0200
Subject: refacto: add RenderingEngine::cleanupMeshCache

This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
---
 src/client/client.cpp          | 7 +------
 src/client/renderingengine.cpp | 9 +++++++++
 src/client/renderingengine.h   | 1 +
 3 files changed, 11 insertions(+), 6 deletions(-)

diff --git a/src/client/client.cpp b/src/client/client.cpp
index d7e69f349..48097be2e 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -300,12 +300,7 @@ Client::~Client()
 	}
 
 	// cleanup 3d model meshes on client shutdown
-	while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
-		scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
-
-		if (mesh)
-			RenderingEngine::get_mesh_cache()->removeMesh(mesh);
-	}
+	m_rendering_engine->cleanupMeshCache();
 
 	delete m_minimap;
 	m_minimap = nullptr;
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index d2d136a61..970bcf95b 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -225,6 +225,15 @@ bool RenderingEngine::print_video_modes()
 	return videomode_list != NULL;
 }
 
+void RenderingEngine::cleanupMeshCache()
+{
+	auto mesh_cache = m_device->getSceneManager()->getMeshCache();
+	while (mesh_cache->getMeshCount() != 0) {
+		if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
+			m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
+	}
+}
+
 bool RenderingEngine::setupTopLevelWindow(const std::string &name)
 {
 	// FIXME: It would make more sense for there to be a switch of some
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index 5807421ef..fae431f1f 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -56,6 +56,7 @@ public:
 	bool setWindowIcon();
 	bool setXorgWindowIconFromPath(const std::string &icon_file);
 	static bool print_video_modes();
+	void cleanupMeshCache();
 
 	static RenderingEngine *get_instance() { return s_singleton; }
 
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