From ecd4f45318e7e510ebe4ebe8420ea739122d2edf Mon Sep 17 00:00:00 2001 From: sfan5 Date: Fri, 4 Dec 2020 11:27:15 +0100 Subject: Fix certain connected nodeboxes crashing when falling fixes #10695 --- builtin/game/falling.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 8d044beaa..f489ea702 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -130,7 +130,7 @@ core.register_entity(":__builtin:falling_node", { -- Set collision box (certain nodeboxes only for now) local nb_types = {fixed=true, leveled=true, connected=true} if def.drawtype == "nodebox" and def.node_box and - nb_types[def.node_box.type] then + nb_types[def.node_box.type] and def.node_box.fixed then local box = table.copy(def.node_box.fixed) if type(box[1]) == "table" then box = #box == 1 and box[1] or nil -- We can only use a single box -- cgit v1.2.3