From f2b93b7baeaa66f5096ee326ea9c22a471ada512 Mon Sep 17 00:00:00 2001
From: ShadowNinja <shadowninja@minetest.net>
Date: Tue, 15 Apr 2014 15:10:30 -0400
Subject: Fix code style of async API

---
 src/guiEngine.cpp                 |   7 +-
 src/guiEngine.h                   |   2 +-
 src/script/cpp_api/s_async.cpp    | 149 ++++++++++++++++++++++----------------
 src/script/cpp_api/s_async.h      |  51 ++++++-------
 src/script/lua_api/l_mainmenu.cpp |   2 +-
 src/script/scripting_mainmenu.cpp |  20 ++---
 src/script/scripting_mainmenu.h   |   8 +-
 7 files changed, 129 insertions(+), 110 deletions(-)

diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp
index 672a0d37f..e32d629d0 100644
--- a/src/guiEngine.cpp
+++ b/src/guiEngine.cpp
@@ -291,7 +291,7 @@ void GUIEngine::run()
 		else
 			sleep_ms(25);
 
-		m_script->Step();
+		m_script->step();
 	}
 }
 
@@ -563,7 +563,8 @@ void GUIEngine::stopSound(s32 handle)
 }
 
 /******************************************************************************/
-unsigned int GUIEngine::DoAsync(std::string serialized_fct,
+unsigned int GUIEngine::queueAsync(std::string serialized_func,
 		std::string serialized_params) {
-	return m_script->DoAsync(serialized_fct,serialized_params);
+	return m_script->queueAsync(serialized_func, serialized_params);
 }
+
diff --git a/src/guiEngine.h b/src/guiEngine.h
index 6b1281546..9dcf2d4a4 100644
--- a/src/guiEngine.h
+++ b/src/guiEngine.h
@@ -167,7 +167,7 @@ public:
 	}
 
 	/** pass async callback to scriptengine **/
-	unsigned int DoAsync(std::string serialized_fct,std::string serialized_params);
+	unsigned int queueAsync(std::string serialized_fct,std::string serialized_params);
 
 private:
 
diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp
index 603b6fe9c..4feed3e56 100644
--- a/src/script/cpp_api/s_async.cpp
+++ b/src/script/cpp_api/s_async.cpp
@@ -34,82 +34,102 @@ extern "C" {
 
 /******************************************************************************/
 AsyncEngine::AsyncEngine() :
-	m_initDone(false),
-	m_JobIdCounter(0)
+	initDone(false),
+	jobIdCounter(0)
 {
 }
 
 /******************************************************************************/
 AsyncEngine::~AsyncEngine()
 {
+
+	// Request all threads to stop
+	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
+			it != workerThreads.end(); it++) {
+		(*it)->Stop();
+	}
+
+
+	// Wake up all threads
+	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
+			it != workerThreads.end(); it++) {
+		jobQueueCounter.Post();
+	}
+
+	// Wait for threads to finish
+	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
+			it != workerThreads.end(); it++) {
+		(*it)->Wait();
+	}
+
 	// Force kill all threads
-	for (std::vector<AsyncWorkerThread*>::iterator i = m_WorkerThreads.begin();
-			i != m_WorkerThreads.end(); i++) {
-		(*i)->Kill();
-		delete *i;
+	for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
+			it != workerThreads.end(); it++) {
+		(*it)->Kill();
+		delete *it;
 	}
 
-	m_JobQueueMutex.Lock();
-	m_JobQueue.clear();
-	m_JobQueueMutex.Unlock();
-	m_WorkerThreads.clear();
+	jobQueueMutex.Lock();
+	jobQueue.clear();
+	jobQueueMutex.Unlock();
+	workerThreads.clear();
 }
 
 /******************************************************************************/
 bool AsyncEngine::registerFunction(const char* name, lua_CFunction func)
 {
-	if (m_initDone) {
+	if (initDone) {
 		return false;
 	}
-	m_FunctionList[name] = func;
+	functionList[name] = func;
 	return true;
 }
 
 /******************************************************************************/
-void AsyncEngine::Initialize(unsigned int numEngines)
+void AsyncEngine::initialize(unsigned int numEngines)
 {
-	m_initDone = true;
+	initDone = true;
 
 	for (unsigned int i = 0; i < numEngines; i++) {
-		AsyncWorkerThread* toAdd = new AsyncWorkerThread(this, i);
-		m_WorkerThreads.push_back(toAdd);
+		AsyncWorkerThread *toAdd = new AsyncWorkerThread(this, i);
+		workerThreads.push_back(toAdd);
 		toAdd->Start();
 	}
 }
 
 /******************************************************************************/
-unsigned int AsyncEngine::doAsyncJob(std::string func, std::string params)
+unsigned int AsyncEngine::queueAsyncJob(std::string func, std::string params)
 {
-	m_JobQueueMutex.Lock();
-	LuaJobInfo toadd;
-	toadd.JobId = m_JobIdCounter++;
-	toadd.serializedFunction = func;
-	toadd.serializedParams = params;
+	jobQueueMutex.Lock();
+	LuaJobInfo toAdd;
+	toAdd.id = jobIdCounter++;
+	toAdd.serializedFunction = func;
+	toAdd.serializedParams = params;
 
-	m_JobQueue.push_back(toadd);
+	jobQueue.push_back(toAdd);
 
-	m_JobQueueCounter.Post();
+	jobQueueCounter.Post();
 
-	m_JobQueueMutex.Unlock();
+	jobQueueMutex.Unlock();
 
-	return toadd.JobId;
+	return toAdd.id;
 }
 
 /******************************************************************************/
 LuaJobInfo AsyncEngine::getJob()
 {
-	m_JobQueueCounter.Wait();
-	m_JobQueueMutex.Lock();
+	jobQueueCounter.Wait();
+	jobQueueMutex.Lock();
 
 	LuaJobInfo retval;
 	retval.valid = false;
 
-	if (m_JobQueue.size() != 0) {
-		retval = m_JobQueue.front();
+	if (!jobQueue.empty()) {
+		retval = jobQueue.front();
+		jobQueue.pop_front();
 		retval.valid = true;
-		m_JobQueue.erase(m_JobQueue.begin());
 	}
-	m_JobQueueMutex.Unlock();
+	jobQueueMutex.Unlock();
 
 	return retval;
 }
@@ -117,19 +137,19 @@ LuaJobInfo AsyncEngine::getJob()
 /******************************************************************************/
 void AsyncEngine::putJobResult(LuaJobInfo result)
 {
-	m_ResultQueueMutex.Lock();
-	m_ResultQueue.push_back(result);
-	m_ResultQueueMutex.Unlock();
+	resultQueueMutex.Lock();
+	resultQueue.push_back(result);
+	resultQueueMutex.Unlock();
 }
 
 /******************************************************************************/
-void AsyncEngine::Step(lua_State *L, int errorhandler)
+void AsyncEngine::step(lua_State *L, int errorhandler)
 {
 	lua_getglobal(L, "engine");
-	m_ResultQueueMutex.Lock();
-	while (!m_ResultQueue.empty()) {
-		LuaJobInfo jobdone = m_ResultQueue.front();
-		m_ResultQueue.erase(m_ResultQueue.begin());
+	resultQueueMutex.Lock();
+	while (!resultQueue.empty()) {
+		LuaJobInfo jobDone = resultQueue.front();
+		resultQueue.pop_front();
 
 		lua_getfield(L, -1, "async_event_handler");
 
@@ -139,53 +159,54 @@ void AsyncEngine::Step(lua_State *L, int errorhandler)
 
 		luaL_checktype(L, -1, LUA_TFUNCTION);
 
-		lua_pushinteger(L, jobdone.JobId);
-		lua_pushlstring(L, jobdone.serializedResult.c_str(),
-				jobdone.serializedResult.length());
+		lua_pushinteger(L, jobDone.id);
+		lua_pushlstring(L, jobDone.serializedResult.data(),
+				jobDone.serializedResult.size());
 
 		if (lua_pcall(L, 2, 0, errorhandler)) {
 			script_error(L);
 		}
 	}
-	m_ResultQueueMutex.Unlock();
+	resultQueueMutex.Unlock();
 	lua_pop(L, 1); // Pop engine
 }
 
 /******************************************************************************/
-void AsyncEngine::PushFinishedJobs(lua_State* L) {
+void AsyncEngine::pushFinishedJobs(lua_State* L) {
 	// Result Table
-	m_ResultQueueMutex.Lock();
+	resultQueueMutex.Lock();
 
 	unsigned int index = 1;
-	lua_createtable(L, m_ResultQueue.size(), 0);
+	lua_createtable(L, resultQueue.size(), 0);
 	int top = lua_gettop(L);
 
-	while (!m_ResultQueue.empty()) {
-		LuaJobInfo jobdone = m_ResultQueue.front();
-		m_ResultQueue.erase(m_ResultQueue.begin());
+	while (!resultQueue.empty()) {
+		LuaJobInfo jobDone = resultQueue.front();
+		resultQueue.pop_front();
 
-		lua_createtable(L, 0, 2);  // Pre-alocate space for two map fields
+		lua_createtable(L, 0, 2);  // Pre-allocate space for two map fields
 		int top_lvl2 = lua_gettop(L);
 
 		lua_pushstring(L, "jobid");
-		lua_pushnumber(L, jobdone.JobId);
+		lua_pushnumber(L, jobDone.id);
 		lua_settable(L, top_lvl2);
 
 		lua_pushstring(L, "retval");
-		lua_pushlstring(L, jobdone.serializedResult.data(),
-			jobdone.serializedResult.size());
+		lua_pushlstring(L, jobDone.serializedResult.data(),
+			jobDone.serializedResult.size());
 		lua_settable(L, top_lvl2);
 
 		lua_rawseti(L, top, index++);
 	}
 
-	m_ResultQueueMutex.Unlock();
+	resultQueueMutex.Unlock();
 }
 
 /******************************************************************************/
-void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
-	for (std::map<std::string, lua_CFunction>::iterator it = m_FunctionList.begin();
-			it != m_FunctionList.end(); it++) {
+void AsyncEngine::prepareEnvironment(lua_State* L, int top)
+{
+	for (std::map<std::string, lua_CFunction>::iterator it = functionList.begin();
+			it != functionList.end(); it++) {
 		lua_pushstring(L, it->first.c_str());
 		lua_pushcfunction(L, it->second);
 		lua_settable(L, top);
@@ -196,8 +217,8 @@ void AsyncEngine::PrepareEnvironment(lua_State* L, int top) {
 AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
 		unsigned int threadNum) :
 	ScriptApiBase(),
-	m_JobDispatcher(jobDispatcher),
-	m_threadnum(threadNum)
+	jobDispatcher(jobDispatcher),
+	threadnum(threadNum)
 {
 	lua_State *L = getStack();
 
@@ -216,7 +237,7 @@ AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
 			(porting::path_share + DIR_DELIM + "builtin").c_str());
 	lua_setglobal(L, "SCRIPTDIR");
 
-	m_JobDispatcher->PrepareEnvironment(L, top);
+	jobDispatcher->prepareEnvironment(L, top);
 }
 
 /******************************************************************************/
@@ -232,7 +253,7 @@ void* AsyncWorkerThread::Thread()
 
 	// Register thread for error logging
 	char number[21];
-	snprintf(number, sizeof(number), "%d", m_threadnum);
+	snprintf(number, sizeof(number), "%d", threadnum);
 	log_register_thread(std::string("AsyncWorkerThread_") + number);
 
 	porting::setThreadName((std::string("AsyncWorkTh_") + number).c_str());
@@ -251,7 +272,7 @@ void* AsyncWorkerThread::Thread()
 	// Main loop
 	while (!StopRequested()) {
 		// Wait for job
-		LuaJobInfo toProcess = m_JobDispatcher->getJob();
+		LuaJobInfo toProcess = jobDispatcher->getJob();
 
 		if (toProcess.valid == false || StopRequested()) {
 			continue;
@@ -293,7 +314,7 @@ void* AsyncWorkerThread::Thread()
 		lua_pop(L, 3);
 
 		// Put job result
-		m_JobDispatcher->putJobResult(toProcess);
+		jobDispatcher->putJobResult(toProcess);
 	}
 	log_deregister_thread();
 	return 0;
diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h
index c5c0e091d..a6459c18d 100644
--- a/src/script/cpp_api/s_async.h
+++ b/src/script/cpp_api/s_async.h
@@ -17,10 +17,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef L_ASYNC_EVENTS_H_
-#define L_ASYNC_EVENTS_H_
+#ifndef CPP_API_ASYNC_EVENTS_HEADER
+#define CPP_API_ASYNC_EVENTS_HEADER
 
 #include <vector>
+#include <deque>
 #include <map>
 
 #include "jthread/jthread.h"
@@ -45,7 +46,7 @@ struct LuaJobInfo {
 	// Result of function call
 	std::string serializedResult;
 	// JobID used to identify a job and match it to callback
-	unsigned int JobId;
+	unsigned int id;
 
 	bool valid;
 };
@@ -61,13 +62,13 @@ public:
 
 	virtual ~AsyncWorkerThread();
 
-	void* Thread();
+	void *Thread();
 
 private:
-	AsyncEngine* m_JobDispatcher;
+	AsyncEngine *jobDispatcher;
 
 	// Thread number. Used for debug output
-	unsigned int m_threadnum;
+	unsigned int threadnum;
 
 };
 
@@ -89,15 +90,15 @@ public:
 	 * Create async engine tasks and lock function registration
 	 * @param numEngines Number of async threads to be started
 	 */
-	void Initialize(unsigned int numEngines);
+	void initialize(unsigned int numEngines);
 
 	/**
-	 * queue/run a async job
+	 * Queue an async job
 	 * @param func Serialized lua function
 	 * @param params Serialized parameters
 	 * @return jobid The job is queued
 	 */
-	unsigned int doAsyncJob(std::string func, std::string params);
+	unsigned int queueAsyncJob(std::string func, std::string params);
 
 	/**
 	 * Engine step to process finished jobs
@@ -105,13 +106,13 @@ public:
 	 * @param L The Lua stack
 	 * @param errorhandler Stack index of the Lua error handler
 	 */
-	void Step(lua_State *L, int errorhandler);
+	void step(lua_State *L, int errorhandler);
 
 	/**
 	 * Push a list of finished jobs onto the stack
 	 * @param L The Lua stack
 	 */
-	void PushFinishedJobs(lua_State *L);
+	void pushFinishedJobs(lua_State *L);
 
 protected:
 	/**
@@ -134,38 +135,34 @@ protected:
 	 * @param L Lua stack to initialize
 	 * @param top Stack position
 	 */
-	void PrepareEnvironment(lua_State* L, int top);
+	void prepareEnvironment(lua_State* L, int top);
 
 private:
-
-	// Stack index of error handler
-	int m_errorhandler;
-
-	// variable locking the engine against further modification
-	bool m_initDone;
+	// Variable locking the engine against further modification
+	bool initDone;
 
 	// Internal store for registred functions
-	std::map<std::string, lua_CFunction> m_FunctionList;
+	std::map<std::string, lua_CFunction> functionList;
 
 	// Internal counter to create job IDs
-	unsigned int m_JobIdCounter;
+	unsigned int jobIdCounter;
 
 	// Mutex to protect job queue
-	JMutex m_JobQueueMutex;
+	JMutex jobQueueMutex;
 
 	// Job queue
-	std::vector<LuaJobInfo> m_JobQueue;
+	std::deque<LuaJobInfo> jobQueue;
 
 	// Mutex to protect result queue
-	JMutex m_ResultQueueMutex;
+	JMutex resultQueueMutex;
 	// Result queue
-	std::vector<LuaJobInfo> m_ResultQueue;
+	std::deque<LuaJobInfo> resultQueue;
 
 	// List of current worker threads
-	std::vector<AsyncWorkerThread*> m_WorkerThreads;
+	std::vector<AsyncWorkerThread*> workerThreads;
 
 	// Counter semaphore for job dispatching
-	JSemaphore m_JobQueueCounter;
+	JSemaphore jobQueueCounter;
 };
 
-#endif // L_ASYNC_EVENTS_H_
+#endif // CPP_API_ASYNC_EVENTS_HEADER
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 31fc45ce2..8ee2069b1 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -1045,7 +1045,7 @@ int ModApiMainMenu::l_do_async_callback(lua_State *L)
 	std::string serialized_func = std::string(serialized_func_raw, func_length);
 	std::string serialized_param = std::string(serialized_param_raw, param_length);
 
-	lua_pushinteger(L, engine->DoAsync(serialized_func, serialized_param));
+	lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param));
 
 	return 1;
 }
diff --git a/src/script/scripting_mainmenu.cpp b/src/script/scripting_mainmenu.cpp
index 58ed6238c..dbf1fc45e 100644
--- a/src/script/scripting_mainmenu.cpp
+++ b/src/script/scripting_mainmenu.cpp
@@ -30,7 +30,7 @@ extern "C" {
 #include "lualib.h"
 }
 
-#define MAINMENU_ASYNC_THREADS 4
+#define MAINMENU_NUM_ASYNC_THREADS 4
 
 
 MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
@@ -55,14 +55,14 @@ MainMenuScripting::MainMenuScripting(GUIEngine* guiengine)
 	lua_setglobal(L, "gamedata");
 
 	// Initialize our lua_api modules
-	InitializeModApi(L, top);
+	initializeModApi(L, top);
 	lua_pop(L, 1);
 
 	infostream << "SCRIPTAPI: Initialized main menu modules" << std::endl;
 }
 
 /******************************************************************************/
-void MainMenuScripting::InitializeModApi(lua_State *L, int top)
+void MainMenuScripting::initializeModApi(lua_State *L, int top)
 {
 	// Initialize mod API modules
 	ModApiMainMenu::Initialize(L, top);
@@ -72,22 +72,22 @@ void MainMenuScripting::InitializeModApi(lua_State *L, int top)
 	LuaSettings::Register(L);
 
 	// Register functions to async environment
-	ModApiMainMenu::InitializeAsync(m_AsyncEngine);
-	ModApiUtil::InitializeAsync(m_AsyncEngine);
+	ModApiMainMenu::InitializeAsync(asyncEngine);
+	ModApiUtil::InitializeAsync(asyncEngine);
 
 	// Initialize async environment
 	//TODO possibly make number of async threads configurable
-	m_AsyncEngine.Initialize(MAINMENU_ASYNC_THREADS);
+	asyncEngine.initialize(MAINMENU_NUM_ASYNC_THREADS);
 }
 
 /******************************************************************************/
-void MainMenuScripting::Step() {
-	m_AsyncEngine.Step(getStack(), m_errorhandler);
+void MainMenuScripting::step() {
+	asyncEngine.step(getStack(), m_errorhandler);
 }
 
 /******************************************************************************/
-unsigned int MainMenuScripting::DoAsync(std::string serialized_func,
+unsigned int MainMenuScripting::queueAsync(std::string serialized_func,
 		std::string serialized_param) {
-	return m_AsyncEngine.doAsyncJob(serialized_func, serialized_param);
+	return asyncEngine.queueAsyncJob(serialized_func, serialized_param);
 }
 
diff --git a/src/script/scripting_mainmenu.h b/src/script/scripting_mainmenu.h
index 6a95d3fc9..3a0795df4 100644
--- a/src/script/scripting_mainmenu.h
+++ b/src/script/scripting_mainmenu.h
@@ -36,15 +36,15 @@ public:
 	MainMenuScripting(GUIEngine* guiengine);
 
 	// Global step handler to pass back async events
-	void Step();
+	void step();
 
 	// Pass async events from engine to async threads
-	unsigned int DoAsync(std::string serialized_func,
+	unsigned int queueAsync(std::string serialized_func,
 			std::string serialized_params);
 private:
-	void InitializeModApi(lua_State *L, int top);
+	void initializeModApi(lua_State *L, int top);
 
-	AsyncEngine m_AsyncEngine;
+	AsyncEngine asyncEngine;
 };
 
 
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