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path: root/builtin/game/item_entity.lua
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-- Minetest: builtin/item_entity.lua

function core.spawn_item(pos, item)
	-- Take item in any format
	local stack = ItemStack(item)
	local obj = core.add_entity(pos, "__builtin:item")
	-- Don't use obj if it couldn't be added to the map.
	if obj then
		obj:get_luaentity():set_item(stack:to_string())
	end
	return obj
end

-- If item_entity_ttl is not set, enity will have default life time
-- Setting it to -1 disables the feature

local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81


core.register_entity(":__builtin:item", {
	initial_properties = {
		hp_max = 1,
		physical = true,
		collide_with_objects = false,
		collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
		visual = "wielditem",
		visual_size = {x = 0.4, y = 0.4},
		textures = {""},
		is_visible = false,
	},

	itemstring = "",
	moving_state = true,
	physical_state = true,
	-- Item expiry
	age = 0,
	-- Pushing item out of solid nodes
	force_out = nil,
	force_out_start = nil,

	set_item = function(self, item)
		local stack = ItemStack(item or self.itemstring)
		self.itemstring = stack:to_string()
		if self.itemstring == "" then
			-- item not yet known
			return
		end

		-- Backwards compatibility: old clients use the texture
		-- to get the type of the item
		local itemname = stack:is_known() and stack:get_name() or "unknown"

		local max_count = stack:get_stack_max()
		local count = math.min(stack:get_count(), max_count)
		local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
		local def = core.registered_items[itemname]
		local glow = def and def.light_source and
			math.floor(def.light_source / 2 + 0.5)

		local size_bias = 1e-3 * math.random() -- small random bias to counter Z-fighting
		local c = {-size, -size, -size, size, size, size}
		self.object:set_properties({
			is_visible = true,
			visual = "wielditem",
			textures = {itemname},
			visual_size = {x = size + size_bias, y = size + size_bias},
			collisionbox = c,
			automatic_rotate = math.pi * 0.5 * 0.2 / size,
			wield_item = self.itemstring,