From 92b45b2a189b703fc7cfc8ddbc09a7ad563a13bc Mon Sep 17 00:00:00 2001 From: Loïc Blot Date: Fri, 27 Jan 2017 07:41:10 +0100 Subject: [CSM] implement client side mod loading (#5123) * client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages --- builtin/client/init.lua | 1 - 1 file changed, 1 deletion(-) (limited to 'builtin/client/init.lua') diff --git a/builtin/client/init.lua b/builtin/client/init.lua index b204ee5e6..592274540 100644 --- a/builtin/client/init.lua +++ b/builtin/client/init.lua @@ -7,7 +7,6 @@ dofile(clientpath .. "register.lua") dofile(commonpath .. "after.lua") dofile(commonpath .. "chatcommands.lua") dofile(clientpath .. "chatcommands.lua") -dofile(clientpath .. "preview.lua") core.register_on_death(function() core.display_chat_message("You died.") -- cgit v1.2.3