From dbae8a88545e52f4a7e84a18c760530388ad8c46 Mon Sep 17 00:00:00 2001 From: Craig Davison Date: Wed, 26 Nov 2014 22:48:43 +1000 Subject: Fix some undeclared global variables --- builtin/game/falling.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'builtin/game/falling.lua') diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 0e45a4375..58f68fc56 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", { item_texture = core.registered_items[itemname].inventory_image item_type = core.registered_items[itemname].type end - prop = { + local prop = { is_visible = true, textures = {node.name}, } @@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", { }) function spawn_falling_node(p, node) - obj = core.add_entity(p, "__builtin:falling_node") + local obj = core.add_entity(p, "__builtin:falling_node") obj:get_luaentity():set_node(node) end @@ -163,10 +163,10 @@ end -- function nodeupdate_single(p, delay) - n = core.get_node(p) + local n = core.get_node(p) if core.get_item_group(n.name, "falling_node") ~= 0 then - p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = core.get_node(p_bottom) + local p_bottom = {x=p.x, y=p.y-1, z=p.z} + local n_bottom = core.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if core.registered_nodes[n_bottom.name] and (core.get_item_group(n.name, "float") == 0 or -- cgit v1.2.3