From 43d1f375d18a2fbc547a9b4f23d1354d645856ca Mon Sep 17 00:00:00 2001 From: ShadowNinja Date: Fri, 12 Dec 2014 14:49:19 -0500 Subject: Use a settings object for the main settings This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table. --- builtin/game/forceloading.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'builtin/game/forceloading.lua') diff --git a/builtin/game/forceloading.lua b/builtin/game/forceloading.lua index 8a05de36c..7c5537e85 100644 --- a/builtin/game/forceloading.lua +++ b/builtin/game/forceloading.lua @@ -40,7 +40,7 @@ function core.forceload_block(pos, transient) elseif other_table[hash] ~= nil then relevant_table[hash] = 1 else - if total_forceloaded >= (tonumber(core.setting_get("max_forceloaded_blocks")) or 16) then + if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then return false end total_forceloaded = total_forceloaded+1 -- cgit v1.2.3