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/*
CGUITTFont FreeType class for Irrlicht
Copyright (c) 2009-2010 John Norman
Copyright (c) 2016 Nathanaƫl Courant
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
The original version of this class can be located at:
http://irrlicht.suckerfreegames.com/
John Norman
john@suckerfreegames.com
*/
#pragma once
#include <irrlicht.h>
#include <ft2build.h>
#include <vector>
#include "irrUString.h"
#include "util/enriched_string.h"
#include FT_FREETYPE_H
namespace irr
{
namespace gui
{
struct SGUITTFace;
class CGUITTFont;
//! Class to assist in deleting glyphs.
class CGUITTAssistDelete
{
public:
template <class T, typename TAlloc>
static void Delete(core::array<T, TAlloc>& a)
{
TAlloc allocator;
allocator.deallocate(a.pointer());
}
};
//! Structure representing a single TrueType glyph.
struct SGUITTGlyph
{
//! Constructor.
SGUITTGlyph() : isLoaded(false), glyph_page(0), surface(0), parent(0) {}
//! Destructor.
~SGUITTGlyph() { unload(); }
//! Preload the glyph.
//! The preload process occurs when the program tries to cache the glyph from FT_Library.
//! However, it simply defines the SGUITTGlyph's properties and will only create the page
//! textures if necessary. The actual creation of the textures should only occur right
//! before the batch draw call.
void preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags);
//! Unloads the glyph.
void unload();
//! Creates the IImage object from the FT_Bitmap.
video::IImage* createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const;
//! If true, the glyph has been loaded.
bool isLoaded;
//! The page the glyph is on.
u32 glyph_page;
//! The source rectangle for the glyph.
|